I should clarify the difference between 0 and 24 just for posterity:
Due to the way that the emulator handles the time code...after the questmgr change 24 actually becomes midnight on the next day (whereas 0 is midnight on the same day).
But you know, now that I've explained the difference between 24 and 0 on the new code...does that mean that the old shifter functions kept resetting the time to midnight on the same day? It's groundhog day!
|