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Support::Linux Servers Support forum for Linux EQEMu users. |

01-17-2008, 08:05 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thanks for your reply,
I saw the rules in the logs, but do not see them anywhere in my DB. So I have no place to change the values. As I have stated I am running the latest peq CVS as of I believe 7 days ago. I figured these rule values should already be in that DB somewhere. Hopefully Cavedude will be able to shed some light on my db questions in my previous post.
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01-17-2008, 08:26 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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No, it's outdated a bit. Give it a few days, and the whole db will be updated on CVS, including all of the rules.
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01-17-2008, 08:29 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thank you!
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01-17-2008, 10:17 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Here's all my rules, you should be able to take and use what you want;
Code:
INSERT INTO rule_sets VALUES (0,"default");
INSERT INTO rule_values VALUES (0,"Character:AutosaveIntervalS","300");
INSERT INTO rule_values VALUES (0,"Character:CorpseDecayTimeMS","10800000");
INSERT INTO rule_values VALUES (0,"Character:DeathExpLossLevel","6");
INSERT INTO rule_values VALUES (0,"Character:EnduranceRegenMultiplier","100");
INSERT INTO rule_values VALUES (0,"Character:ExpMultiplier","1.0");
INSERT INTO rule_values VALUES (0,"Character:HPRegenMultiplier","100");
INSERT INTO rule_values VALUES (0,"Character:LeaveCorpses","true");
INSERT INTO rule_values VALUES (0,"Character:LeaveNakedCorpses","false");
INSERT INTO rule_values VALUES (0,"Character:ManaRegenMultiplier","100");
INSERT INTO rule_values VALUES (0,"Character:MaxLevel","65");
INSERT INTO rule_values VALUES (0,"Combat:BaseCritChance","0.0");
INSERT INTO rule_values VALUES (0,"Combat:BerserkBaseCritChance","0.06");
INSERT INTO rule_values VALUES (0,"Combat:NPCBashKickLevel","6");
INSERT INTO rule_values VALUES (0,"Combat:WarBerBaseCritChance","0.03");
INSERT INTO rule_values VALUES (0,"GM:MinStatusToZoneAnywhere","200");
INSERT INTO rule_values VALUES (0,"Guild:MaxMembers","2048");
INSERT INTO rule_values VALUES (0,"Pets:AttackCommandRange","150");
INSERT INTO rule_values VALUES (0,"Skills:MaxTrainTradeskills","21");
INSERT INTO rule_values VALUES (0,"Spells:BardSpellAggroMod","3");
INSERT INTO rule_values VALUES (0,"Spells:PetSpellAggroMod","10");
INSERT INTO rule_values VALUES (0,"Spells:SpellAggroModifier","100");
INSERT INTO rule_values VALUES (0,"World:ClientKeepaliveTimeoutMS","65000");
INSERT INTO rule_values VALUES (0,"World:ZoneAutobootTimeoutMS","60000");
INSERT INTO rule_values VALUES (0,"Zone:GraveyardTimeMS","1200000");
INSERT INTO rule_values VALUES (0,"Zone:EnableShadowrest","0");
INSERT INTO rule_values VALUES (0,"Map:FixPathingZWhenLoading","true");
INSERT INTO rule_values VALUES (0,"Map:FixPathingZAtWaypoints","true");
INSERT INTO rule_values VALUES (0,"Map:FixPathingZWhenMoving","true");
INSERT INTO rule_values VALUES (0,"Map:FixPathingZOnSendTo","true");
INSERT INTO rule_values VALUES (0,"Watermap:FishingLineLength","40");
INSERT INTO rule_values VALUES (0,"Watermap:CheckForWaterWhenFishing","30");
INSERT INTO rule_values VALUES (0,"Watermap:CheckForWaterOnSendTo","false");
INSERT INTO rule_values VALUES (0,"Watermap:CheckForWaterWhenMoving","false");
INSERT INTO rule_values VALUES (0,"Watermap:CheckForWaterAtWaypoints","false");
INSERT INTO rule_values VALUES (0,"Watermap:CheckWaypointsInWaterWhenLoading","true");
Last edited by Angelox; 01-17-2008 at 06:26 PM..
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01-17-2008, 11:02 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Angelox
Code:
INSERT INTO rule_values VALUES (0,"Watermap:CheckForWaterWhenFishing","30");
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That rule should be true or false, e.g.
Code:
INSERT INTO rule_values VALUES (0,"Watermap:CheckForWaterWhenFishing","true");
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01-18-2008, 01:28 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thanks for that post Angelox! That should be helpful to a lot of people.
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01-31-2008, 05:40 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Cavedude,
I just updated to the latest PEQ CVS and noticed that my rules_values table is still identical to what it was before. When I update I just do drop_system.sql then load_system.sql, I noticed that when doing drop system I still have to comment out aa_swarmpets and merchantsets in order for it to complete without error. Then when I do a load_system.sql I have to comment out merchantsets because it still tries to load it even though it is not in cvs anymore.
Are these scripts going to get updated? Also how is rules_valuse supposed to get updated out of CVS if it is only included in the load_player script? If I have a db that I am updating I do not want to drop_player , load_player to get the new rules_values table cause I would loose all of my player data.
Can I just do a mysql -u root -p -v -D eqemu < rules_values.sql to get my whole DB up to date after I do a load_system.sql?
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