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  #1  
Old 01-23-2008, 01:18 PM
AiliaMorisato
Sarnak
 
Join Date: Sep 2005
Posts: 34
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Damn 5 minute edit timer....

anyways, since my explanation was rather bad, the death struct changes fix the "you crush mobname for # damage" no matter how you killed it messages, that was even displaying from spells.

now no damage message is displayed by client when mob dies, so calling death routine will kill a mob with only the X was slain by X message, so no more "mobname tries to punch itself but misses" on #kill for example either.
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  #2  
Old 01-23-2008, 03:00 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
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Very nice That has annoyed me for quite some time.
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  #3  
Old 02-26-2008, 09:09 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Was there any chance of this getting committed?
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  #4  
Old 02-26-2008, 10:02 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Yeah I had it ready to be committed but lost my system so it sorta got set back, I'll get it done sooner or later >< sorry.
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  #5  
Old 02-26-2008, 01:40 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Doh! Was wondering where you'd been, hehe. Sorry to hear it, hope you were able to get up and running again without too much trouble.
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  #6  
Old 03-04-2008, 08:59 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Alright poking back in, if this hasn't been put in yet I hope to have it or something similar in in a few days now that I can compile.
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