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  #1  
Old 01-26-2008, 05:25 AM
John Adams
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Magoth also provided binaries, you should try them too just to make sure BOTS are working at all for you.
  #2  
Old 01-27-2008, 05:03 AM
Magoth78
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Hello,

I'm sorry about not giving any information on this project. There reasons are :

#1 When I've stopped this project, the bots were working correctly wit hthe old code except, maybe, some spells as related in this topic. But that's just a database's entries issues.
#2 In order to have the bots working with the newer version, I wanted to make the bot system totally independant and "pluggable" to the emu's code at any time on any emu's official version. That's a lot of work that requires time, feeling, etc... wich I have not actually.
#3 I've started a similar project on WoW based on the emu Mangos. (didn't really finish it though bots are working correctly :> )
#4 I'm now playing EQ2 a lot and I like it.

Richardo> It'd be easily doable with a bit of c++ knowledge (wich you have, don't you?)

G'day,
Mag
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  #3  
Old 02-01-2008, 03:18 AM
a_troll_01's Avatar
a_troll_01
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Default BOT code on 1086

I have rolled the BOT code, with some tweaks, into the 1086 build.
1. BOT pathing
2. BOT Item exchange, including rings, bracers, and earrings(2 slots)
3. Zerkers are working
4. Beastlords melee
5. Rogues and Rangers don't crash the zone
  #4  
Old 02-01-2008, 12:51 PM
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cavedude
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Could you post the source for that?

Wildcard and I were talking about the bot code to see if it would be feasible to add it to the official code base as a rule or something such, similar to the old Guild Wars system for those familiar with it.
  #5  
Old 02-01-2008, 04:51 PM
Congdar
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I also have been working on the bot sources. I have merged John Adams' 1035 source bot code and Magoth's current download(some differences) into the 1090 sources.

You can test them on The Realm server down near the bottom of the list. I'm debugging some raiding issues but i'll post the sources when I'm done with that.

I have all bot code inside #ifdef EQBOTS blocks like the Guildwars code is in #ifdef GUILDWARS blocks.

Last edited by Congdar; 02-02-2008 at 12:55 AM..
  #6  
Old 02-05-2008, 02:59 AM
Mrwalsh
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Disregard.
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Last edited by Mrwalsh; 02-05-2008 at 11:03 AM..
  #7  
Old 02-08-2008, 05:34 PM
WildcardX
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For this to be of maximum value in hopes of working out some type of merge, I need a diff of this bot source code against the most recent eqemu build. So the sooner the better before the builds continue past where you are now.
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  #8  
Old 02-08-2008, 06:59 PM
Congdar
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Here's my most stable build. Source and Binaries based off of the 1090 sources.

I was able to get everything inside #ifdef EQBOTS
Did some debugging and fixing on bot raid commands and bot inventory trading.

Feel free to test and report bugs.

Last edited by Congdar; 02-09-2008 at 03:02 AM..
  #9  
Old 02-11-2008, 03:02 PM
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a_troll_01
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Quote:
Originally Posted by WildcardX View Post
For this to be of maximum value in hopes of working out some type of merge, I need a diff of this bot source code against the most recent eqemu build. So the sooner the better before the builds continue past where you are now.
Diff files for the Bot source I provided.
http://rapidshare.com/files/91079872..._Diff.rar.html
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