Damage Caps.
I've noticed there are damage caps at low levels, like live. I'm unsure if this is new, but I have two problems with this.
1) The caps are calculated correctly, but average swing damages are not. If my swing should be doing 45/60 (average/max) damage then after the cap is applied, it should be doing something like 19/20. However, what the cap does is convert x/60 into 10/20. All the uberest of uber weapons at low levels will do 20 dmg cap and 10 on average. So this is not accurate with live.
2) I want to remove this cap. Is there a setting/variable or will I need to remove code?
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