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  #1  
Old 01-30-2008, 05:58 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by narcberry View Post
I have 2 questions.
1) After using the movepc function, will the quest keep executing? IE, can 1 quest port someone to nexus, then later port them to pok?
2) What is the best method to move an npc around. Not make them walk to a point, but have them instantly teleport to a position?
to 1) - not with a proximity detector - since the npc never asks you what you want to do. It is posible with Hail or item turn in request (unless the proximity detector is also set to recognize your class or race, so all human warriors get ported to Qeynos, while all Wood Elves go to Gfay)
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  #2  
Old 01-30-2008, 06:58 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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for 1) i'm not sure the quest framework has a "delay" mechanism. what you could try to do is have an npc at the first destination that triggers (via proximity, hail, flag, etc.) and sends the player to the followup destination. maybe issue an enhancement bug for adding a "quest::delay" method if it such a mechanism doesnt exist. if it does, maybe one of the quest guru's could chime in and give some light on it.

== sfisque
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  #3  
Old 01-30-2008, 08:49 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
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Tested several things to no success. I'm making a new topic specifically for the delay mechanism.
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