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  #1  
Old 02-01-2008, 09:21 AM
Windcatcher
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Yeah, if you could post an S3D and an XWA I could test it...
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Old 02-02-2008, 06:23 AM
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I Pm'd the files to you. thanks

If you need more (like the scn file) let me know.
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Old 02-13-2008, 08:27 PM
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No luck with this yet WC?
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Old 02-14-2008, 05:21 PM
Windcatcher
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Honestly I hadn't looked at it yet (sorry). I've been taking a short break from EQEmu, after doing lots of spell work for the SimpleClient test server. One question: in the zone properties in OpenZone, do you have the zone set to indoor or outdoor? This setting affects which ambient light setting is used when the zone is exported to .S3D. Maybe changing it will have an effect.

I just looked at both versions with my zone readers and I'm not seeing any illumination coming from the braziers at all. Were the right files exported?
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Old 02-21-2008, 03:05 AM
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Well, Actually because I am importing these zones from 3ds Max instead of creating them in OpenZone I dont have the option to set them to indoor or out. I never use create new zone, I just go to import 3ds when I make a new one and import the zone mesh like that.
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Old 02-21-2008, 10:30 AM
Windcatcher
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Even if you import, under File...Properties you can set the zone type (look in the upper right corner). At any rate, I wasn't seeing any illumination. Were light sources added to the zone?
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Old 03-24-2008, 02:49 PM
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I'm having this same problem, any word on a fix? I'm placing the light sources in openzone, and I keep ending up with that weird effect.


(The faydark firepot is a standin)
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