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  #1  
Old 02-05-2008, 04:12 PM
Shaidar21
Fire Beetle
 
Join Date: Feb 2008
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George I am curious... How many added NPC's do you have in this zone, and what kind of CPU utilization do you see? I really really might take up AI development as a hobby if this does not hog to many resources.
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  #2  
Old 02-05-2008, 05:08 PM
Mrwalsh
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Join Date: Jan 2004
Location: Blue Ontario
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Quote:
Originally Posted by Shaidar21 View Post
George I am curious... How many added NPC's do you have in this zone, and what kind of CPU utilization do you see? I really really might take up AI development as a hobby if this does not hog to many resources.
If you decide to undertake this, please let me know; I would be happy to test and/or help in any way that I can. I would love to see how a server of bots would progress over time.

Hell, start with one bot that will do things on its own. That would be interesting enough.
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  #3  
Old 02-06-2008, 04:23 AM
Theeper
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Join Date: May 2004
Posts: 290
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The OP was talking about PC bots, not quest NPCs.

I like the idea of having quest NPC's be able to level and do seemingly random things like run around and kill stuff and get loot etc. Of course it couldn't be random since it would need grids to path on and static zones. I don't know of a good way to emulate an NPC zoning with just a quest script though.
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  #4  
Old 02-14-2008, 06:20 AM
rogue50
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Join Date: Nov 2007
Posts: 15
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check out http://progressquest.com/info.php its an rpggame based on eq that plays itself - the races and classes are quite funny - the mobs' names are pretty wild
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  #5  
Old 02-15-2008, 12:37 PM
Kambic
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Join Date: May 2003
Posts: 35
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I don't *think* MQ is a sore subject on the boards - if so, please delete.

I like this idea, but I'd like to know if this would be possible to do without third party software, like MQ (I'd think using a plugin, not an actual macro), to allow the bots to be PC's rather than NPC's running around on there own. Does the code exist to let this work within EQEmu? I never got into the plugins much, not being a sufficient coder, but I did do some extensive macro'ing. I don't think setting something up for bots using MQ would be difficult in the least, mearly time consuming, and mostly because of the time needed to tweak the system.

This post probably is confusing; I've been sick for a few days and just can't get my thoughts onto the screen =/
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  #6  
Old 02-25-2008, 04:03 AM
Theeper
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Join Date: May 2004
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You could do it with MQ. Macros and Plugins have the same functionality basically. It's just that plugins are compiled and macros are interpreted at run time. You wouldn't need anything other than multiple accounts.

I am sure you could make a macro to send commands to your NPC bots, whether they are Magoth's NPC bots, or PC toons. I think it would take extensive coding to make PC bots that didn't require an EQ client though.
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  #7  
Old 02-25-2008, 12:43 PM
Kambic
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There would be a lot of obstacles to overcome, which could be in time, but I think what will be the worst will be getting your bot to move around. There really is no "logic" you could program your bot to move around with (that I know of), without making everything coordinate based. Using MQ with a few plugins could get you to a mob making a be line, and make sure you are facing it, but the problems really arise when you have to be moving to particular places. It's not impossible, there is some really good stuff that has been written for maxing out trade skills, and you could probably begin look at what has been there to see what is feasible.
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