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  #1  
Old 02-24-2008, 02:20 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Really, Diablo and EQ are two different games. Diablo2 is much smaller than is EQ and very linear (you always move through the same few towns ands areas). In EQ, randomizing all drops to the same tables is interesting and different, but for me will shorten the game. why would i want to go to Sebilis for a Fungus Covered Scale Tunic if it will drop anywhere in the game? You really have to plan what you are doing if you use the D2 drop system, else you soon run out of goals and interest.
In Diablo you have to get to certain bosses and kill them, in order to proceed to the next level of higher mobs - if you don't, then you can't level, and higher level random drops will not be available to you.
True, D2 has plenty of drops, but most of it is "yard trash". The good drops are uncommon too. Some of the real good drops come off big "area-bosses" (big bosses have increased possibility, you can still get it off a lesser mob, but then you could get stuck by lightning too) and can be very rare. There are extremely rare drops in D2, that to this day I have never seen (and I played D2 a very long time). Take SoJ for example (Stone of Jordan Ring), The only time I ever got a few of these was when I had three bots running day and night for over a week. Legally, I never saw one in all my years of play.
I never liked drop-policies in EQ or D2. I always thought, "If you pay for the game, you're entitled to everything the game has to offer, including drops". EQ is the same story, I would have never seen half the drops had it not been for EqEmu.
In EqEmu, you're able to make your own policies - but be careful how you do that, because players will get bored and drop out fast.
Probably, if you want your players to level fast (2x, 3x) then the drops need to happen faster also. Already by default, the game levels very fast (Eq) , I guess it's that way on Live nowdays, so faster drop rates are in order ( you don't want to get out of level range with few or no drops, and I mean good drops, because they were too rare).
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  #2  
Old 02-24-2008, 02:27 AM
Cvinion
Sarnak
 
Join Date: Dec 2007
Posts: 63
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this is a great server, defenitly one of the best i've seen around and defenitly one of the ones I could see lasting. Exp is fast enough so you can level at a nice pace and the rops come quick enough to keep you leveling to get that next peice. very good work!
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  #3  
Old 02-24-2008, 08:59 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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If you are concerned that your players are hitting max level to fast but don't want to make the mid levels a drag you could try a code snippet from KLS.

http://eqemulator.net/forums/showthread.php?t=22275
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  #4  
Old 02-24-2008, 09:01 AM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
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hmm i elveled to what , lv 4 without a Single drop :(
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  #5  
Old 02-24-2008, 11:34 PM
Rathora
Fire Beetle
 
Join Date: Feb 2008
Posts: 25
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You need a custom vendor in the Nexus. When I made my Ranger, I had no weapon or Food/Drink and had to result in using Poxans Sword. The upside to that is the sword hits decent at higher levels. Although the EXP could be higher because in the time it took me to hit level 5, I couldve been 8+ on live in the tutorial with most of my gear even. This is just some feedback, not complaining though as the server has a ton of potential.
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  #6  
Old 02-25-2008, 12:52 AM
classickid
Fire Beetle
 
Join Date: Nov 2007
Posts: 21
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i also had to use poxes sword
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  #7  
Old 02-25-2008, 01:43 AM
Cvinion
Sarnak
 
Join Date: Dec 2007
Posts: 63
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The starting Cities and goods have been fixxed. As of now the drops start to come on mob levels 10-15 and scale up from there. New charcters should now start with a weapon and gear. If you still have any bug's theres a great GM staff there who are willing to help with just about anything.
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  #8  
Old 02-25-2008, 01:54 AM
lsuee
Fire Beetle
 
Join Date: Sep 2007
Posts: 4
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I had a weak impression on my first attempt with the server. I was highly disappointed with the rate of lvling (weapons didnt bother me b/c i had a monk).

I decided to give it one more try... I found out that there are certain zones with an exp bonus and stuck to them. Lvling def went faster and i'm far more pleased. I would recommend the same exp bonus for these certain zones to be implemented throughout the entire game world. "If" the server becomes more popular these zones will be too overcrowded and people will get frustrated.

Another concern I have is with the loot system. I was looting lvl 50+ items in my teens...Is this how it's supposed to be? I'm not sure of the reasoning with this. Also, is there a purpose to kill named mobs? Do they guarantee a loot drop? I've been getting some INSANE items off of low lvl mobs and am wondering if there's even a point to kill named guys.
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