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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

02-24-2008, 11:34 PM
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Fire Beetle
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Join Date: Feb 2008
Posts: 25
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You need a custom vendor in the Nexus. When I made my Ranger, I had no weapon or Food/Drink and had to result in using Poxans Sword. The upside to that is the sword hits decent at higher levels. Although the EXP could be higher because in the time it took me to hit level 5, I couldve been 8+ on live in the tutorial with most of my gear even. This is just some feedback, not complaining though as the server has a ton of potential.
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02-25-2008, 12:52 AM
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Fire Beetle
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Join Date: Nov 2007
Posts: 21
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i also had to use poxes sword
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02-25-2008, 01:43 AM
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Sarnak
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Join Date: Dec 2007
Posts: 63
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The starting Cities and goods have been fixxed. As of now the drops start to come on mob levels 10-15 and scale up from there. New charcters should now start with a weapon and gear. If you still have any bug's theres a great GM staff there who are willing to help with just about anything.
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02-25-2008, 01:54 AM
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Fire Beetle
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Join Date: Sep 2007
Posts: 4
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I had a weak impression on my first attempt with the server. I was highly disappointed with the rate of lvling (weapons didnt bother me b/c i had a monk).
I decided to give it one more try... I found out that there are certain zones with an exp bonus and stuck to them. Lvling def went faster and i'm far more pleased. I would recommend the same exp bonus for these certain zones to be implemented throughout the entire game world. "If" the server becomes more popular these zones will be too overcrowded and people will get frustrated.
Another concern I have is with the loot system. I was looting lvl 50+ items in my teens...Is this how it's supposed to be? I'm not sure of the reasoning with this. Also, is there a purpose to kill named mobs? Do they guarantee a loot drop? I've been getting some INSANE items off of low lvl mobs and am wondering if there's even a point to kill named guys.
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02-25-2008, 12:51 PM
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Hill Giant
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Join Date: Feb 2008
Posts: 195
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Thank you
I really appreciate the input from all of you, especially Angelox. I am constantly updating things to try and make the gaming experience better. I think I can address a couple of things that have been said:
The drops need a LOT of work. I will have to spend hours and hours more balancing the loot table. I was using GeorgeS program to automatically insert items into the loot table. This program does the job it was written to do. Unfortunately, this is not what I want. Because of this, I am going to have to actually put in the work myself to insert some more random drops that are level appropriate.
The starting items issue was fixed, as well as the starting cities. Everyone starts with the right items now, and new players start in Nexus now.
I changed the exp rate from 3X to 2X because people got to level 75 in 2 days when it was 3X. I figured out why this happened as well. I went into the zones table and accidentally changed the exp modifier to 1 with a script. This meant that instead of the .4 that some zones have by defualt, it was 1, so you had the 3X, plus the zone modifier of 1. I am changing the exp rate back to 3X soon.
I thought this was going to be an easy thing to do with that program, but there needs to be a lot more taken into consideration as far as the loot tables go. Also, I agree with you about the hot zones. There are hundreds of maps for a reason, and these hotzones fill up quick once the server is populated.
I have a lot of work to do, and I have already dove into the database to try and figure most of it out. I am in it for the long haul. In the meantime, I answer ALL petitions, so if you are on my server, and you don't want to flood these forums, drop me a /petition and I will read it and make changes when appropriate.
My end goal is not to shortcut exploration of the bosses and such, as is noted in one of the replies... Really I just want to randomize the drops game-world-wide, while keeping them level specific. GeorgeS program does not distinguish level increments. It lets you alter tables by regular, various, and high level. I need to either do it with the research and the console, or I need to write a VB program to do it. Anyone have any ideas?
Thanks again for the input.
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02-25-2008, 11:08 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I would first make one starting zone for all, which would probably be tutorialb, since it was made for that, and will be easy to adapt - then have some sort of "flag" system that gets you out of tutorialb, and to the next level. I still have sqls that will convert all starting zones to tutorialb if you need.
Having all starting zones in the same place is also good for any type server who has few members, as it brings them to play together (that's a big reason Sony started tutorialb, as their player base got smaller).
Anyways, in tutorialb, I had figured Krenshin was the highest mob there, hardest to kill, so, I used him for a "jump-start" quest (used to have) to LoY zones. You probably could alter this quest, and use it to your benefit - Krenshin still drops the item needed.;
Code:
#zone: tutorialb
#Revised Angelox
#This is a custom quest, intended mainly for the players to try out newly revised LoY zones.
sub EVENT_SAY {
if ($text=~/hail/i){
quest::say("Thank you for helping our rebellion. If you wish to [escape] at any time simply let me know.");
quest::emote("sighs...");
quest::say("Or perhaps you have become bored with the same adventures and prefer something [different].");
}
elsif ($text=~/escape/i) {
quest::say("Here, I'll show you how to get out. But remember, once you leave you can't get back in, or you jepordize our whole operation.");
quest::say("Are you [sure] you want to leave?");
}
elsif ($text=~/different/i) {
quest::say("Aye, different; a world of [pirates] and [treasure] ... ");
}
elsif ($text=~/pirates/i) {
quest::say("There are many evil pirates there, nasty place to be. I could [send] you there, with proper [status], although you'd never be able to return here");
}
elsif ($text=~/treasure/i) {
quest::say("Many riches those pirates carry, you could attain an impressive [status] if you weren't killed first");
}
elsif ($text=~/status/i) {
quest::say("I can give you a compatible starting-level, with a few extra spells, once you ge there.");
}
elsif ($text=~/prove/i) {
quest::say("Bring me a part of Krenshin's bones, and I'll know you have mastered these mines, send you on your way...");
}
elsif ($text=~/sure/i) {
quest::say("Good luck!");
quest::delglobal("$name");
quest::rebind(202,337.91,335.60,-126.50);
quest::movepc(202,337.91,335.60,-126.50);
}
elsif(($text=~/send/i)&&(${$name}==3)){
quest::say("Good luck my friend ....");
quest::delglobal("$name");
quest::level(35);
quest::rebind(224,-978.10,1717.51,42.37);
quest::movepc(224,-978.10,1717.51,42.37);
}
elsif ($text=~/send/i) {
quest::say("I can send you, but I worry you might not survive, due to lack of skills. You'd have to [prove] yourself to me first");
}
}
sub EVENT_ITEM{
if ($itemcount{56001} == 1){
quest::delglobal("$name");
quest::setglobal("$name",3,3,"F");
$name=undef;
quest::level(25);
quest::scribespells();
quest::say("You have done well! I can now [send] you to The Gulf of Gunthak at your request");
}
}
Since tutorialb is good for about level 1-15, send the players to a small group of zones (level15-25?), with similar (flag) quests on the big bosses.
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02-26-2008, 03:07 AM
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Sarnak
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Join Date: Apr 2005
Location: Conveiniently located in your grocers frozen food isle.
Posts: 56
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server offline?
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