|
|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
 |
|
 |

02-25-2008, 11:08 PM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
I would first make one starting zone for all, which would probably be tutorialb, since it was made for that, and will be easy to adapt - then have some sort of "flag" system that gets you out of tutorialb, and to the next level. I still have sqls that will convert all starting zones to tutorialb if you need.
Having all starting zones in the same place is also good for any type server who has few members, as it brings them to play together (that's a big reason Sony started tutorialb, as their player base got smaller).
Anyways, in tutorialb, I had figured Krenshin was the highest mob there, hardest to kill, so, I used him for a "jump-start" quest (used to have) to LoY zones. You probably could alter this quest, and use it to your benefit - Krenshin still drops the item needed.;
Code:
#zone: tutorialb
#Revised Angelox
#This is a custom quest, intended mainly for the players to try out newly revised LoY zones.
sub EVENT_SAY {
if ($text=~/hail/i){
quest::say("Thank you for helping our rebellion. If you wish to [escape] at any time simply let me know.");
quest::emote("sighs...");
quest::say("Or perhaps you have become bored with the same adventures and prefer something [different].");
}
elsif ($text=~/escape/i) {
quest::say("Here, I'll show you how to get out. But remember, once you leave you can't get back in, or you jepordize our whole operation.");
quest::say("Are you [sure] you want to leave?");
}
elsif ($text=~/different/i) {
quest::say("Aye, different; a world of [pirates] and [treasure] ... ");
}
elsif ($text=~/pirates/i) {
quest::say("There are many evil pirates there, nasty place to be. I could [send] you there, with proper [status], although you'd never be able to return here");
}
elsif ($text=~/treasure/i) {
quest::say("Many riches those pirates carry, you could attain an impressive [status] if you weren't killed first");
}
elsif ($text=~/status/i) {
quest::say("I can give you a compatible starting-level, with a few extra spells, once you ge there.");
}
elsif ($text=~/prove/i) {
quest::say("Bring me a part of Krenshin's bones, and I'll know you have mastered these mines, send you on your way...");
}
elsif ($text=~/sure/i) {
quest::say("Good luck!");
quest::delglobal("$name");
quest::rebind(202,337.91,335.60,-126.50);
quest::movepc(202,337.91,335.60,-126.50);
}
elsif(($text=~/send/i)&&(${$name}==3)){
quest::say("Good luck my friend ....");
quest::delglobal("$name");
quest::level(35);
quest::rebind(224,-978.10,1717.51,42.37);
quest::movepc(224,-978.10,1717.51,42.37);
}
elsif ($text=~/send/i) {
quest::say("I can send you, but I worry you might not survive, due to lack of skills. You'd have to [prove] yourself to me first");
}
}
sub EVENT_ITEM{
if ($itemcount{56001} == 1){
quest::delglobal("$name");
quest::setglobal("$name",3,3,"F");
$name=undef;
quest::level(25);
quest::scribespells();
quest::say("You have done well! I can now [send] you to The Gulf of Gunthak at your request");
}
}
Since tutorialb is good for about level 1-15, send the players to a small group of zones (level15-25?), with similar (flag) quests on the big bosses.
|
 |
|
 |

02-26-2008, 03:07 AM
|
|
Sarnak
|
|
Join Date: Apr 2005
Location: Conveiniently located in your grocers frozen food isle.
Posts: 56
|
|
server offline?
|
 |
|
 |

02-26-2008, 03:50 AM
|
|
Hill Giant
|
|
Join Date: Feb 2008
Posts: 195
|
|
Potorment
I chose Plane of Torment for the higher zone for 70s... I think this is crashing the server. None of the other zones seem to crash it. I will be working today to get it worked out.
Thanks for the tips on tutorialb. I had the zone as one of the choices on the teleporter, but not too many people used it. I guess if you make them go there first, and don't let them out until they bring the quest item, it would work out well. I see a problem with sending them to other similar places and making them get a quest item in order to leave... since the game is so big, and people will want to explore all of it.
Maybe this is not what you meant. If so, elaborate please. I will also be working on the loot tables today. I will be changing the name of the server to ALPHA since I am obviously not ready to have it open all the time, so players enter at your own risk (and by risk I mean several restarts while it's in alpha mode). I should have done a lot more research before opening it in the first place.
Anyhow, it should be a fun project, and last me a while. The server is paid up for 6 months, so it's here long term... I got a good deal on it through work hehe.
Thanks again for all of your input, and the code, Angelox.
|
 |
|
 |

02-26-2008, 04:44 AM
|
|
Fire Beetle
|
|
Join Date: Sep 2007
Posts: 4
|
|
I'm actually having a good deal of fun on your server so far. I do have a couple of questions and would like to offer a couple pieces of advice.
Questions: You mentioned putting the server in ALPHA mode and said we can expect several restarts. Does this mean several restarts per play session, per day or per the ALPHA period? Furthermore, will our characters be wiped once you decide the final version is done?
Advice: Give main bosses their own item loot that will give people a reason to kill them. The other piece of advice would be to make all items dropable.
|

02-26-2008, 06:06 AM
|
|
Hill Giant
|
|
Join Date: Feb 2008
Posts: 195
|
|
Dropable/ALPHA
There will be a few restarts a day, depending on how many changes made to the database I do per day. I will try and wait until I have a few changes made until I do a restart.
As for character wipes... I don't plan on wiping the chars. I don't know if I will have to, and I don't see a reason to do so yet, so the answer for now is no.
I thought about taking the no-drop or no-trade status off of things in an effort to get people to trade back and forth for gear they can't use since there is no economy on a custom server... But I changed my mind because I don't want people hording items and giving it to their alts and not having to earn anything with their alts.
As for the bosses, there will be some planning involved, but I am not sure what yet. I am thinking not just drops, but custom quests that will take you to all corners of Norrath and beyond to finish them, with good rewards of course.
|

02-26-2008, 09:49 AM
|
|
Fire Beetle
|
|
Join Date: Sep 2007
Posts: 4
|
|
I like that idea. Perhaps I can help you expand on it a bit. A series of quests to kill several of the big-named bosses that give nice items as rewards...AND if you complete certain chains of the quests you get keys allowing entrance into a few locked zones offering higher challenges and better rewards.
Just an idea that would be fun...
|
 |
|
 |

02-26-2008, 11:18 AM
|
|
Hill Giant
|
|
Join Date: Feb 2008
Posts: 195
|
|
Quests
Well, after reading this reply, I am kind of disheartened after some thought. I think the project here at eqemu should not stray so much from the original game that it becomes another game altogether. That is my opinion. Having said that, I think if there is so much work done to the quests that it becomes a custom kill-and-quest server, it will take away from the content and theme of the game so much so that it will not be fun.
Ok, so where do I stand after all of this? I think there should be a few changes made to the original game so a small population can play on it while still having fun, and receive some sort of benefit that they would not receive on another server, making it unique and fun. This is why I need to change the random drops so lower level mobs are not dropping level 75 items. It's just not fun.
If I cannot alter the game just slightly without altering too much of the game, I think I will just open a PVP server. That was my first thought before I saw GeorgeS tool to implement random drops.
For now, I plan to wipe everything but the character and inventory info, and dive into the database to manually implement random drops that are level specific. I think this will be the best way to do it. I will keep the spell scriber and teleporter, but no hot zones, no custom exp for the hot zones. Just 3X exp across the board and random drops that are level appropriate.
Feedback appreciated. Thanks.
|
 |
|
 |

02-28-2008, 01:21 AM
|
|
Sarnak
|
|
Join Date: Dec 2007
Posts: 63
|
|
First thanks for a the fun server man, Im having tons of fun playing here, but secondly I was just curiois as to if you have an idea of how long it will be before the custom loot tables are implimented, any updates on this would be really appreciated. I jsut like staying on top of things to know what the next big thing is going to be.
|

02-28-2008, 02:35 AM
|
|
Hill Giant
|
|
Join Date: Feb 2008
Posts: 195
|
|
This afternoon
This afternoon I will be running all the queries on the tables, this should take about an hour or so, then I will implement them if I have time. If not, then it will be tomorrow morning before they are implemented. I want to make sure I get it right this time.
Also, I don't want to flood this forum with issues like this. The website is up at http://www.fridgecritter.com and the forums will be up this morning. You can post there. Thanks.
|

02-29-2008, 03:54 AM
|
|
Hill Giant
|
|
Join Date: Feb 2008
Posts: 195
|
|
Here are the statistics for random drops:
100% of mobs in the game with loot tables associated with them have a 35% chance to drop added items randomly along with the regular loot that was already in the loot table.
Levels 1-10 mobs have chance to drop added items up to level 15 and or items with a recommended level of 20.
Levels 11-20 mobs have a chance to drop items up to level 25 and or items with a recommended level of 30.
Levels 21-30 mobs have a chance to drop items up to level 35 and or items with a recommended level of 40.
Are you seeing the pattern? You may get items that are a few levels higher than the mob's level, but not much over that.
At level 60+, Mobs will not drop items (other than items that are from the original drop table) that are level 49 or lower. This makes it so higher level mobs won't drop junk (if they didn't originally drop junk).
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 03:36 AM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |