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| Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |
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02-28-2008, 03:22 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Actually, one of my todos for quite some time has been getting the Sleeper event working properly. I keep putting it off because to do it right will be a big pain (all of the Skyshrine stuff and such), and I didn't know how many people would be interested in it, really.
But, since there does seem to be an interest, I may start on this. Hell, compared to potimeb this will be cake! I'll merge in the Warders, but they shouldn't replace the Ancients, rather new spawnpoints should be created and the Warders and Ancients will be put on opposite spawn_conditions, that will only switch over once. Likewise, Kerafyrm can be on the same spawn condition. If Warders are up, spawn Sleeping Kerafyrm, Ancients, spawn nothing. That makes it nice and neat, and a single query/command can reset the whole event if need be. The actual spawning stuff is basic that can be done in 5 minutes. It's getting infomation about the aftermath that isn't rumor and then scripting it that will be the pain. I once had a great site that seemed very legit, with SSs and everything but I can't seem to find it, atm :(
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02-28-2008, 03:50 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Got the loot sorted out, and the spawn_conditions in. It'll be in the next CVS dump.
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02-28-2008, 04:03 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Well shoot, okay  I'm thrilled to have it included, then. I wasn't around for the time you guys were building Velious, I assumed this had all been included and then later pulled out once the warders were farmed out and the Sleeper was awoken.
I'm going to see about working on the other parts of the zone that aren't working as well, like the Master of the Guard encounter. The golems there just all sit tight while you beat him down, which isn't the way it should be.
This is gonna be so neat to have everyone checking this out  Thanks! I've been skipping around a lot lately, glad to see you can keep up =P
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02-28-2008, 04:17 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yeah, most of the zone doesn't work properly. There are several mobs missing and the like. It would be cool to get it all up and running. If we wanted to go all out, we could put the whole zone on spawn_conditions, so that we can preserve both the pre_awaken state and also post. Sleeper's is in the state it is now because the zone was built using a post-Kerafyrm capture. Sadly, we have no decent captures from when he was up, but that shouldn't be too big of a deal, I think.
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02-28-2008, 04:49 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Naw, it really shouldn't be. I have a good friend who plays on my server and woke the Sleeper on Zeb, he should be able to point out any major differences. I'll pump him for info when I can, heh.
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04-02-2008, 11:51 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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I noticed today that Hraashna and Tukaraak are actually spawning at the same point. I think you got their spawn groups a little mixed up when you put everything in.
I can't view the spawn points in the PEQ PHP viewer, as I'm only signed in as a guest. However, Hrashna should stay where he is, and Tukaraak should be at the spawn group that is near -1073, -2800, -992.
Let me know if there's more information needed. Thank you.
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04-10-2008, 01:55 AM
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Hill Giant
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Join Date: Sep 2005
Posts: 114
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with SoF kerafyrm is back in EQ, so Maybe we could finally get some good reads on him before sony removes him again?
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04-10-2008, 08:35 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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I don't follow Live; you mean they've put him back to sleep in ST? I saw something awhile ago, I thought, but it was just some shroud/instance run or something that had him in it. What do you mean, exactly?
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