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  #1  
Old 03-03-2008, 11:06 AM
Angelox
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Right - Chanters always had the "pet go away" option; and all casters had to develop AA's as to be able to invis with the pet, if not, the pet would poof on invis. Also, all casters had to earn AA's that would allow them to "suspend" the pet so it would not get lost on zoning or camp out.
Enchanters could also develop AAs to assume control over their pets (/pet attack, etc). I played for a very long time with my enchanter and had developed all these AA pet skills.
On the Dire Charm AA (think it was called that), if you invised, the pet would break charm and attack the charmer.
Reality is, pets should poof on invis, and also poof when zoning or camping out, unless you had the AAs.

Last edited by Angelox; 03-03-2008 at 07:08 PM..
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  #2  
Old 03-03-2008, 11:37 AM
ChaosSlayer
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umm reality wise- i disagree than pet should poof on zoning. - this ahcives no effect but major pain in the arse to resummon a pet just beucase you have to zone
i don't belvie there ever was invis AA - it was simply made so you can safely invis and carry pet on

also, the thing such as- chanter pet is uncontrolleable by default should be a on/off Rule in DB rather than a default set up.

Even better- it should be a part of a specific pet - thgout this would a pain to code =)
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  #3  
Old 03-03-2008, 11:39 AM
AndMetal
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Quote:
Originally Posted by Angelox View Post
all casters had to develop AA's as to be able to invis with the pet, if not, the pet would poof on invis.
I had to double check, but I'm not seeing any AAs that allow you to invis with the pet, so I'm not really sure what you might be referring to.

I distinctly remember soloing on my shaman in one of the Luclin zones (Katta I think?) at the guards by the bank. Because killing them lowers your faction, I would already have a pet summoned & buffed (usually from someone in the Nexus), zone in, invis to the camp spot, then summon my pet to me. I'm not sure, but I believe the pet could still aggro mobs, which is why I usually did it that way (but I could be wrong about that). However, I know previously, you couldn't invis with a pet summoned & they also wouldn't zone (until after beastlords came around).

One caveat, though, was they would poof after being logged for somewhere between 10 & 30 minutes (similar to summoned items). As far as I know, that was mainly to prevent having to resummon your pet if you went LD (which was always a PITA during raids).

For reference, I stopped playing EQ Live sometime in 2004 or early 2005.

Quote:
Originally Posted by Angelox View Post
Also, all casters had to earn AA's that would allow them to "suspend" the pet so it would not get lost on zoning or camp out.
This didn't have any affect on zoning, it just let you "save" your pet to resummon later (although I never used it myself personally). The main idea with those, as I understand it, was so you didn't have to rebuff or summon new items for your pet, which was especially nice for mages (less mana spent on resummoning items, give pet nice weapons/armor, etc).

On a side note, I'm not trying to be argumentative, just trying to make some clarifications.

Back to the original issue, it sounds like, because chanter pets are somewhat unique, they might have been coded differently than regular pets, and there might not be a check for the commands. I'll have to see if I can peek at the source code a little later.
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  #4  
Old 03-03-2008, 12:28 PM
Angelox
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You just have to look at the history of all this - the game has been made easier and easier over time, in order to attract players that were dropping away.
At one time, it was as i described. Enchanters and all casters always had the "pet go away" option, which was a good idea, since I currently get stuck with pets i don't need when I level up.
In fact, if you make a chanter pet and look good, you'll see where the "go away" button is not disabled, but others are ( button works just doesn't do anything).
Anyway, would be nice to have some kind of option to get rid of the pet
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  #5  
Old 03-03-2008, 12:32 PM
loglos
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I hit go away tonight and the pet went poof. I'm on the latest build. I was playing an enchanter.
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  #6  
Old 03-03-2008, 02:10 PM
Angelox
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Quote:
Originally Posted by loglos View Post
I hit go away tonight and the pet went poof. I'm on the latest build. I was playing an enchanter.
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
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  #7  
Old 03-03-2008, 04:20 PM
leslamarch
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Quote:
Originally Posted by Angelox View Post
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
It does not work for me either with fresh installed titanium client and latest build I use the New UI that it comes with
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  #8  
Old 03-04-2008, 09:04 PM
KLS
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I'll fix this.
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  #9  
Old 03-07-2008, 02:07 PM
loglos
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Quote:
Originally Posted by Angelox View Post
I can't get that to work, can any verify if they can or can't?
Maybe it's my UI ( I always use old one), what UI where you using?
I'm using all the standard stuff. Whatever came with titanium and the latest code and data.

It does work. I have used it repeatedly. I also tried with a beastlord and that worked. Just click "Go Away" on the pet dialog and it goes.
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  #10  
Old 03-08-2008, 04:47 AM
Angelox
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Quote:
Originally Posted by loglos View Post
I'm using all the standard stuff. Whatever came with titanium and the latest code and data.

It does work. I have used it repeatedly. I also tried with a beastlord and that worked. Just click "Go Away" on the pet dialog and it goes.
The "go away" problem, is enchanter only.
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