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| Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

03-11-2008, 12:46 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Are you using weapons your class/race shouldn't be able to use? That would cause this situation, especially since you can hit the mob hand to hand.
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03-11-2008, 12:49 PM
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Sarnak
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Join Date: Mar 2008
Posts: 71
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no sir, using rogue only weapons daggers aswell would it be because i use a #race 485 ? its a global orc race i dont think thats the problem though.
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03-11-2008, 01:12 PM
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Sarnak
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Join Date: Mar 2008
Posts: 71
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Thank you everyone ... So_1337, Trevius, and Cavedude for helping me figure this out... It was my permarace , i set it to something different and I guess that messed with my equipped weapons.. Set it back to dark_elf and im now able to kill mobs with my weps ... Thank you heh
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03-11-2008, 02:04 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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All I can say to that is "LMAO!"
Glad you got it worked out, but next time try it with default settings before you change 20 things to completely crazy settings!
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03-12-2008, 12:09 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Not long ago, a check was put in to prevent players from equipping and using items they shouldn't be able to. Even if you do manage to equip it, none of it will work (armor won't give bonuses, weapons won't hit anything) But, you just brought up an interesting point. What about custom content? With if somebody wanted to make Orcs a playable race? There is no race identifier for Orcs in the items table, so nothing will work for them (except maybe ALL?). Of course if somebody was serious about a custom race, they would also change the item code to allow for an Orc race, but in the meantime the class/race item check should be made into a rule, methinks.
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03-12-2008, 08:59 AM
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Sarnak
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Join Date: Mar 2008
Posts: 71
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Yeah i was thinking of creating it custom enough that there would be no races except for orcs/goblins/kobolds ect. but scratch that ;p
One other problem Im experiencing when im spawning mobs , when i spawn mobs with weapon id #'s on primary & secondary , they spawn empty handed, any explanation? I did try id #1 or 2 , ect low numbers and they happened to spawn with what looks like rusty weapons
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03-12-2008, 09:04 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by cavedude
Not long ago, a check was put in to prevent players from equipping and using items they shouldn't be able to. Even if you do manage to equip it, none of it will work (armor won't give bonuses, weapons won't hit anything) But, you just brought up an interesting point. What about custom content? With if somebody wanted to make Orcs a playable race? There is no race identifier for Orcs in the items table, so nothing will work for them (except maybe ALL?). Of course if somebody was serious about a custom race, they would also change the item code to allow for an Orc race, but in the meantime the class/race item check should be made into a rule, methinks.
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what if it could be coded in that race of "none" automaticly allows to be equped by any non regular race? Or,even better idea, that non regular race can always equip an item (class check remains the same)
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03-12-2008, 10:30 AM
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make the items all/all and then race / class wont matter
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