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Old 03-12-2008, 03:28 AM
Congdar
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Not sure if \common is the correct place for those files. The original eqoffline source files are in the \zone folder.
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Old 03-12-2008, 03:40 AM
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cavedude
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That's absolutely correct, cubber. Though, to toggle between eqoffline and normal binaries you only need to swap out zone. The other binaries are not changed.

../common is the location of guild_base.cpp and guild_base.h. If you notice, the other 4 files after it have no directory, so the makefile will just use its current directory for those, which of course is zone.
  #3  
Old 03-12-2008, 03:45 AM
cubber
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Thats how I thought the line read thanks cavedude! So basically the only thing I need to compile after downloading the 1102 source linked above is zone. Since I already have a 1102 eqemu server running.
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Old 03-12-2008, 04:00 AM
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Yep, that's it.
  #5  
Old 03-13-2008, 12:32 AM
cubber
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Thanks for the help. I was able to play around with the bot system last night and had a blast. The system is amazing!

I did notice that I had to zone before my bots would cast any spells over level 1, and I also had random game client crashes when using the bots system that I never experienced using the regular 1102 server. My client just froze up 3 times in about a 4 hour time frame. In different zones, all when using the bots. I was able to open task manager and kill the client which was labeled "not responding", then restart the client and log back into the server. Looking at the server's built in web interface it looks like 1 of my 5 dynamic zones restarted, it has a start count of 2.

The zones I experienced the crashes in were, Plane of Knowledge, HateplaneB, and Plane of Growth. Those were pretty much the only zones I visited too. The crashes happened on 2 different characters running different bots. 2 happened when the bots were casting and in combat, the other happened when I was spawning a bot, but the other bots were also buffing.

However, I had so much fun using the bot system that the crashes didn't really even bother me that much.
  #6  
Old 03-13-2008, 12:54 AM
Congdar
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The original design was for solo play with the bots. I think there are likely issues with two pc's in the same zone running bots at the same time, however it seems to work great for filling the last slots when single grouping with friends.
  #7  
Old 03-13-2008, 12:58 AM
cubber
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I was only running 1 pc with a full group of bots. When I said 2 characters I meant that at one point I switched to another character and created a new set of bots.
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