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| Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |
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03-18-2008, 04:57 PM
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Hill Giant
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Join Date: Jan 2008
Posts: 102
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No worries about the demo setup, I could have it up and running in like 20 minutes on my server (proof it is easy to setup). I had just one problem, which may lead to errors down the line : the tar.gz you provide contains a truncated TAR archive (I get an error when opening it with both 7-Zip and Linux tar command). Hopefully only some icons are missing. If you can upload a "better" TAR I'll gladly re-install it.
The way you show the query results is quite interesting. When I start working again on the browser I will have a look at that. You handle paging the results nicely. Although sometimes what I will like is just a brutal query returning 10.000 items and look into them with Firefox search (when running locally performance is hardly an issue). I guess both modes are useful to have. I also liked how everything regarding one item or NPC could fit into one page in the original EQBrowser (I have a 24 inch screen so I put it to good use). I hate Tabs with a passion ever since Windows introduced tham, and that was a long while ago !
I had an error when viewing a character, I don't know if it is "normal" at the moment.
Definitely a good tool with good ideas, I guess the truth for me is in between EQBrowser and the Almanach. Thank you for sharing it, it will certainly help.
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03-19-2008, 03:33 AM
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Fire Beetle
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Join Date: Nov 2006
Posts: 15
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I have updated the zip file.
I have also placed a demo site on the same box at http://www.slowglass.com/alkabor
I have not had time to look into the problem with the inventory page so I have enabled my Magelo clone on the demo site
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03-21-2008, 07:37 AM
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Dragon
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Join Date: May 2003
Posts: 539
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Hi peeps !
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03-31-2008, 02:54 PM
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Hill Giant
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Join Date: Jan 2008
Posts: 102
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EQBrowser 0.6.0
As promised (even if somewhat late, the latest week-ends have been busy) here is my updated version of EQBrowser, featuring quite a few improvements, and potentially a few things I have broken. As I plan to maintain/support this tool for the time being your bug reports/remarks are welcome.
I am still unsure on how to maintain this code, but I am thinking of making a Sourceforge project for it. Let's discuss the idea here.
In the meantime, have fun toying with this quite nice tool.
Link : http://dl.free.fr/jRrH6ILnp/eqbrowser-0.6.0.7z
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04-01-2008, 07:46 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Bulle
As promised (even if somewhat late, the latest week-ends have been busy) here is my updated version of EQBrowser, featuring quite a few improvements, and potentially a few things I have broken. As I plan to maintain/support this tool for the time being your bug reports/remarks are welcome.
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I was playing around with this for an hour and so far so good, I tested every function I could and nothing seems broken at all  The links are a very nice addition. The only things I was sad not to see was a link to the editor for tradeskill combines, and a link to Lucy for the spells. Other than that perfect so far! Thank you.
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04-01-2008, 12:20 PM
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Hill Giant
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Join Date: Jan 2008
Posts: 102
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This is good news. The reason I did not put icons on spells and tradeskill is simple : I did not touch those pages at all, I was mostly concerned with NPCs, factions and items for a reason you will discover soon (I have a tool in the making for quest "configuration"). I can certainly put that on the wish-list for when I look at the other pages.
I wish I could have put links to other sites as well, like Allakhazam (eh), but the item numbers do not match for example (same applies to NPCs etc). Implementing that would require a mapping table, which would be nice to have, but a tad complicated to build even with some kind of robot.
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04-01-2008, 01:08 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Bulle
This is good news. The reason I did not put icons on spells and tradeskill is simple : I did not touch those pages at all, I was mostly concerned with NPCs, factions and items for a reason you will discover soon (I have a tool in the making for quest "configuration"). I can certainly put that on the wish-list for when I look at the other pages.
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That makes sense, not a big deal really I just felt the tradeskill and spell links would add a bit of completeness. Since spell IDs never change like items do, linking to Lucy wouldn't be a problem. The new tool sounds intriguing... Would it be used to help Allah-ize our quests in eqbrowser?
Quote:
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I wish I could have put links to other sites as well, like Allakhazam (eh), but the item numbers do not match for example (same applies to NPCs etc). Implementing that would require a mapping table, which would be nice to have, but a tad complicated to build even with some kind of robot.
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Allah and Lucy are one in the same, so there really isn't a need to link to Allah for items, since you already have them linked to Lucy. For everything else, oh yeah I thought of that. I once tried to download Allah... 3 days and 12GB later it still wasn't done so I gave up. The site is a massive bird nest of IDs. Linking NPCs and the like would be so difficult it would become impractical, so I wouldn't even worry about it.
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