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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 03-21-2008, 07:37 AM
Muuss
Dragon
 
Join Date: May 2003
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Hi peeps !
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Muuss - [PEQGC] Dobl, the ogre that counts for 2 !
http://www.vilvert.fr/page.php?id=10
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  #2  
Old 03-31-2008, 02:54 PM
Bulle
Hill Giant
 
Join Date: Jan 2008
Posts: 102
Default EQBrowser 0.6.0

As promised (even if somewhat late, the latest week-ends have been busy) here is my updated version of EQBrowser, featuring quite a few improvements, and potentially a few things I have broken. As I plan to maintain/support this tool for the time being your bug reports/remarks are welcome.

I am still unsure on how to maintain this code, but I am thinking of making a Sourceforge project for it. Let's discuss the idea here.

In the meantime, have fun toying with this quite nice tool.

Link : http://dl.free.fr/jRrH6ILnp/eqbrowser-0.6.0.7z
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  #3  
Old 04-01-2008, 07:46 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Quote:
Originally Posted by Bulle View Post
As promised (even if somewhat late, the latest week-ends have been busy) here is my updated version of EQBrowser, featuring quite a few improvements, and potentially a few things I have broken. As I plan to maintain/support this tool for the time being your bug reports/remarks are welcome.
I was playing around with this for an hour and so far so good, I tested every function I could and nothing seems broken at all The links are a very nice addition. The only things I was sad not to see was a link to the editor for tradeskill combines, and a link to Lucy for the spells. Other than that perfect so far! Thank you.
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  #4  
Old 04-01-2008, 12:20 PM
Bulle
Hill Giant
 
Join Date: Jan 2008
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This is good news. The reason I did not put icons on spells and tradeskill is simple : I did not touch those pages at all, I was mostly concerned with NPCs, factions and items for a reason you will discover soon (I have a tool in the making for quest "configuration"). I can certainly put that on the wish-list for when I look at the other pages.

I wish I could have put links to other sites as well, like Allakhazam (eh), but the item numbers do not match for example (same applies to NPCs etc). Implementing that would require a mapping table, which would be nice to have, but a tad complicated to build even with some kind of robot.
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  #5  
Old 04-01-2008, 01:08 PM
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cavedude
The PEQ Dude
 
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Quote:
Originally Posted by Bulle View Post
This is good news. The reason I did not put icons on spells and tradeskill is simple : I did not touch those pages at all, I was mostly concerned with NPCs, factions and items for a reason you will discover soon (I have a tool in the making for quest "configuration"). I can certainly put that on the wish-list for when I look at the other pages.
That makes sense, not a big deal really I just felt the tradeskill and spell links would add a bit of completeness. Since spell IDs never change like items do, linking to Lucy wouldn't be a problem. The new tool sounds intriguing... Would it be used to help Allah-ize our quests in eqbrowser?

Quote:
I wish I could have put links to other sites as well, like Allakhazam (eh), but the item numbers do not match for example (same applies to NPCs etc). Implementing that would require a mapping table, which would be nice to have, but a tad complicated to build even with some kind of robot.
Allah and Lucy are one in the same, so there really isn't a need to link to Allah for items, since you already have them linked to Lucy. For everything else, oh yeah I thought of that. I once tried to download Allah... 3 days and 12GB later it still wasn't done so I gave up. The site is a massive bird nest of IDs. Linking NPCs and the like would be so difficult it would become impractical, so I wouldn't even worry about it.
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  #6  
Old 04-01-2008, 01:28 PM
Bulle
Hill Giant
 
Join Date: Jan 2008
Posts: 102
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To put it short, despite me hating writing Perl for its syntax I am very quest-oriented. The fact is that the full power of Perl is rarely needed and I wanted to "specify" quests more visually and more concisely, at least for the 90% of the quests that do not really require complex processing (fetch, go talk to a guy, deliver an item, this sort of thing). As you can certainly understand, it is not meant to replace Perl as the "assembly" language of quests, but provide a simpler of writing basic quests.

I settled on the idea of writing quests as Wiki pages, with paragraphs for quest chapters, and visual clues about what you do (hand-in items, receive XP etc). Once the quest is written using pre-defined Macros (Templates) you fire up a parser that reads all that (Mediawiki export) and generates the Perl code. You are limited to the primitives provided but it is enough to write quite a few things.

I have completed the first draft of the parser and I will start a new thread about it soon. I just need to complete re-installing the EQEmu servers on my Linux box (sorting my mess if you prefer) and test it on a proper environment. The parser is written in Java for perfo^H^H^H^H^H ease of writing/debugging/prototyping
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  #7  
Old 04-02-2008, 02:38 PM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
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woul dit be possible to add a character/account management system to it? I added a minilogin reg script. and Cavedudes sexy char mover to it. I'd like to see something where users can login to it, maybe change things about their toons/options as well as a forum login/system or integration with ipb/vb



all in al VERY nice update bulle.
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