Using
the Wiki as a reference:
Quote:
lootdrop_entries
A list of individual items that can drop in a particular Loot Drop. Each entry also has a chance value that determines how likely that item is to drop as opposed to any other items in the same Loot Drop.
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Quote:
Fields- lootdrop_id: ID into lootdrop table
- item_id: ID of the item that could drop
- item_charges: number of charges the item has
- equip_item: boolean field - True meaning the NPC can equip this item.
- chance: The chance this item has to drop
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So, just set the equip_item field in the lootdrop_entries table to 1 (boolean for true of course), and any mob with that loot table will be able to equip that item. As far as I know, that's what GeorgeS's editor does. If that doesn't allow the mob to equip it, then it looks like it's not working properly.