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  #1  
Old 03-28-2008, 05:45 PM
GeorgeS
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So an empty entry in loottable = it errors out, but otherwise a non zero value there - the program works?

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  #2  
Old 03-28-2008, 07:27 PM
moydock
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yeah, the only error i get is when there's no entry, and I try to create one.
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Old 04-03-2008, 01:49 PM
ChaosSlayer
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I am geting a new error in the recent releases.
When I go to
Tools > User Tools > Spell List - the spell list opens, and the whole thing freezes up.

basicly this part could be removed, since we also have a separate section called for spells, but just decided to let you know.
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  #4  
Old 04-03-2008, 06:48 PM
GeorgeS
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So that I understand this - when you say there's no value - you mean there's not a 0, but empty like as a null value?


GeorgeS
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Originally Posted by moydock View Post
yeah, the only error i get is when there's no entry, and I try to create one.
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  #5  
Old 04-03-2008, 08:26 PM
moydock
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There's nothing, blank space -- No row in the loot tables exists for the npc.
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  #6  
Old 04-10-2008, 08:18 AM
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trevius
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GeorgeS, if you get a chance, here is a list of fields I think should be added to the NPC and Loot Editor:

qglobals
see_hide
see_improved_hide
trackable
ATK (new field just added today)
Accuracy (new field just added today)

At the very least, I think the 2 new ones should definitely be in there.

Thanks again for all of your work on these tools. The community is much better off with all of the effort you have put into these tools
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  #7  
Old 04-10-2008, 09:18 AM
ChaosSlayer
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i belibe trackable is allready there.

new collumn should put somewheer closer to begining next to min/max damage.

and please, George- COLOR =) lets go back to gold on yellow, the red is killing me
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Old 04-11-2008, 05:12 AM
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Oh, and is it possible to add a way to change the stats of an entire column at one time, so it will change it for the entire zone? This would be nice to have to make quick changes. With this, you could easily make an entire zone see invis, or set all NPC resists, or any other stats that you wanted to do to all mobs in the zone. Then you could simply go back through and manually adjust the named or whichever ones you wanted to have different stats.

I would use this function quite often if it was added. As of now, I just double click and CTRL+V and go down the line for every NPC in the zone. This takes a very long time and a lot of clicks to adjust a whole zone of stats and resists, since that would be 10 columns total X the amount of NPCs in a zone.
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