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  #1  
Old 03-29-2008, 06:07 AM
velotek
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Join Date: Jun 2005
Posts: 4
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i appreciate the fast response.

no that makes sense - 10 i think is fair compromise ...

although for scalability up or down maybe it's a property you can set as a default, but override if you like - kind of use at the server admin's risk. I don't know just throwing it out.

thanks again.
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  #2  
Old 03-30-2008, 06:59 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Ok, finished the program and recent compile is online now.
So the default #items/lootdrop is at 5 with an option (as requested) for up to 100 possible.

Remember, some queries are pretty slow, and can take 2-5 min.


GeorgeS
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  #3  
Old 03-30-2008, 08:35 AM
velotek
Fire Beetle
 
Join Date: Jun 2005
Posts: 4
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Wow that was fast - didn't think I would see the mod that quick so I started just to write the db scripts (see below example) from scratch. I decided to base my loot drops off existing loot drop entries of other npc's in the same level range. The queries certainly work pretty fast, but the number of entries per npc certainly is huge. I am in the middle of rewriting the scripts into a stored proc, where I would execute a loop for each npc, within it would execute the below query to return only random 10 at a time. There is some flaws with this approach but certainly a start in the right direction.

Going to download your updates, as that is much easier - Thanks for the hard work.

example:
Code:
/* Add Loot Drop*/
insert into lootdrop (name) values ('custom_lvl_10_20_weapons');

/* Clean Up Drop Entries */
delete from lootdrop_entries where lootdrop_id = (select id from lootdrop where name = 'custom_lvl_10_20_weapons');

/* Attach items to loot drops */
/*insert into lootdrop_entries (lootdrop_id, item_id, item_charges, equip_item, chance)*/
SELECT distinct (select id from lootdrop where name = 'custom_lvl_10_20_weapons'),
       t.id, 1,1,15
from
(
SELECT i.id, i.name itemname, i.slots, i.itemtype, n.name npcname, n.level
FROM items i,
     lootdrop_entries lde,
     lootdrop ld,
     loottable_entries lte,
     loottable lt,
     npc_types n
where i.id = lde.item_id and
      lde.lootdrop_id = ld.id and
      ld.id = lte.lootdrop_id and
      lte.loottable_id = lt.id and
      lt.id = n.loottable_id and
      n.level >= 10 and n.level <=20 and
      i.itemtype in (0,1,2,3,4,35,45) and /* weapons only */
      slots in (8192,16384,24576,2097152,2048) and /* primary, secondary, pri/sec, ammo, range */
      i.name not like 'Rusty%'
) t;

/* Clean Up Loot Table Entries */
delete from loottable_entries where lootdrop_id = (select id from lootdrop where name = 'custom_lvl_10_20_weapons');

/* create loottable_entries for npc's in lvl range*/
insert into loottable_entries
SELECT distinct t.loottable_id,
       (select id from lootdrop where name = 'custom_lvl_10_20_weapons'),
       1,75
from
(
SELECT i.id, i.name itemname, i.slots, i.itemtype, n.name npcname, n.level, n.loottable_id
FROM items i,
     lootdrop_entries lde,
     lootdrop ld,
     loottable_entries lte,
     loottable lt,
     npc_types n
where i.id = lde.item_id and
      lde.lootdrop_id = ld.id and
      ld.id = lte.lootdrop_id and
      lte.loottable_id = lt.id and
      lt.id = n.loottable_id and
      n.level >= 10 and n.level <=20
) t
order by t.id;
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  #4  
Old 04-08-2008, 03:30 PM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
Default

Hey, I'm having issues with the new version. Each time I hit the execute button, I get the following error:

Run-time error '9':

Subscript out of range


It exits the program after that.

Also, is there anyway to automate the program to run it on all level ranges instead of clicking each level? I get bored sitting and having to click each loot category on each level range. Thanks!
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  #5  
Old 04-09-2008, 06:01 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Depending on your database, many npc's have no loottable_id, and this will crash the program. What you need to do is hit the button "Repair NPCs without lootdrops" - this takes a long while - depending on the number of missing id's...

If that was done and you still get an error - then pls report more details - such as what database schema (cavedudes install or your own), make sure all tables have correct fields', and what sort of query you tried...

I'll place your request on my to-do list...


GeorgeS
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Toolshop is open for business


http://www.georgestools.chrsschb.com//
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  #6  
Old 04-10-2008, 12:57 AM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
Default

Still getting the same error, even after repairing the NPC's without lootdrops. I'm using PEQ database, latest cvs revision.

Oh, I tried to do level 1-10, armour, with a default values in each field.
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  #7  
Old 04-10-2008, 03:44 PM
theeris23
Fire Beetle
 
Join Date: Mar 2008
Posts: 14
Default

I re-did the repair option, and now it works! Strange!
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  #8  
Old 04-18-2008, 10:10 PM
Asphixiate
Sarnak
 
Join Date: Jan 2008
Posts: 62
Default

George, I am having the same issue as theeris23. While it does work with loot/drop set to 5 (the default), setting it any higher results in the runtime error.

Any idea what could be wrong?

Thanks
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  #9  
Old 02-14-2009, 11:37 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

When I use the tool, sometimes it puts weapons in the armor drop loot tables which is definitely not what I want it to do.
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