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Development::Bots Forum for bots. |

03-31-2008, 02:38 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by KateSilverleaf
I don't think it's your router, I'm getting Access Control List (ACL) errors when accessing them files, however, I was able to download the BOT spell entries file just fine. I'm thinking it's the file permissions on the other two that are off and not allowing them to be downloaded.
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ok, try again. btw... i'll be posting some new zip files soon(couple of days). I rewrote (again) the group and raidgroup add/delete/death of bot/death of client stuff to hopefully remove some crash bugs.
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03-31-2008, 03:27 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Congdar, just want to say thanks for taking this on. I play on a private server and it wouldn't be near as much fun without the bots.
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03-31-2008, 04:33 PM
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Fire Beetle
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Join Date: Mar 2008
Posts: 6
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Quote:
Originally Posted by Congdar
ok, try again. btw... i'll be posting some new zip files soon(couple of days). I rewrote (again) the group and raidgroup add/delete/death of bot/death of client stuff to hopefully remove some crash bugs.
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I'm glad to hear your still working on it, however, I'm still not able to access it, still error 401 and it still ask for a user/pass.
Here is the exact error I'm getting:
You do not have permission to view this directory or page due to the access control list (ACL) that is configured for this resource on the Web server.
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04-04-2008, 06:06 AM
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Fire Beetle
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Join Date: Feb 2008
Location: gjkfjh
Posts: 2
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Does anyone know why this is hapening to me?
Everything works fine the bots follow, they buff, they are created easily then they follow me around but when ever they get into combat Zone.exe crashes.
Its not allways immediate sometimes it happens straight away and sometimes after a minuite or two, sometimes i even get to kill a mob, but it ALLWAYS hapens when my bots are in combat.
I downloaded Eqoffline and did everything it says on Magoth's readme job as well as on Bots info on the Wiki, I searched the forums and i have reinstalled eq and my server nothing seems to work, the same thing is hapening all the time. I wish i knew what i was doing wrong.
:edit: P.s. I tried a group of of non melee classes (1 druid, 1 cleric, 1 enchanter, NO pets) and i never hd it crash once. This only seems to hapen when i have had a melee class in the group.
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04-04-2008, 06:23 AM
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Sarnak
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Join Date: Feb 2008
Posts: 67
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I have discovered a HUGE exploit with bots....not sure if I should mention on here or not due to people's servers with bots will be exploited bad...any suggestions? I am sure I am not the only one that has discovered it but.....
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04-04-2008, 09:48 AM
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Discordant
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Join Date: May 2006
Posts: 356
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Quote:
Originally Posted by RCPD0715
I have discovered a HUGE exploit with bots....not sure if I should mention on here or not due to people's servers with bots will be exploited bad...any suggestions? I am sure I am not the only one that has discovered it but.....
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Send a Private message to Congdar, as he seems to be the one who's doing the most work on it.
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Random Segments of Code....
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04-04-2008, 10:00 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I'm working on updates and fixes for bots. You can pm me with any exploits you want fixed (and even ones you don't  )
I will have a new release soon. Fixes currently in but not fully tested:
Bot starting stats and size has been revamped
Fixed a crash when creating non-alpahnumeric names
Fixed a crash when casting teleports
Fixed a bot aggro issue
Many changes to groups and raids around bot deaths
Fixed a trading issue with bots that allowed a 2h weapon and a secondary weapon at the same time.
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04-04-2008, 03:02 PM
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Sarnak
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Join Date: Feb 2008
Posts: 67
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I have sent Congdar a PM concerning this issue...
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04-04-2008, 09:47 AM
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Discordant
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Join Date: May 2006
Posts: 356
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Quote:
Originally Posted by Ashiar
:edit: P.s. I tried a group of of non melee classes (1 druid, 1 cleric, 1 enchanter, NO pets) and i never hd it crash once. This only seems to hapen when i have had a melee class in the group.
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What version of EQEmulator and EQBots (aka EQOffline) are you using?
I am using the 1102 version from Congdar along with the 1102 emu and this doesn't happen to me. I am using 3 casters and 2 melee's.
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Random Segments of Code....
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04-04-2008, 05:30 PM
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Fire Beetle
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Join Date: Feb 2008
Location: gjkfjh
Posts: 2
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Quote:
Originally Posted by Aramid
What version of EQEmulator and EQBots (aka EQOffline) are you using?
I am using the 1102 version from Congdar along with the 1102 emu and this doesn't happen to me. I am using 3 casters and 2 melee's.
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Thanks for responding Aramid. I have since got it all working properly after a reformat and reinstalled everything just how it was before, this time though it just works.
I must have missed something somewhere, im quite puzzled by this.
GeargeS I tried out a few of your programs, the quest editor and NPC/Loot editor - they are really good. I was wondering though when creating a BOT with the NPC/Loot editor it assigns the first available ID wich is a 4 digit number like 1005, where as creating a bot in game would assign a 7 digit number like 2700012. Could this cause any problems at all with the way the BOT code works?
Thank you for all your effort guys this is really good stuff.
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04-04-2008, 05:40 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Ashiar
GeargeS I tried out a few of your programs, the quest editor and NPC/Loot editor - they are really good. I was wondering though when creating a BOT with the NPC/Loot editor it assigns the first available ID wich is a 4 digit number like 1005, where as creating a bot in game would assign a 7 digit number like 2700012. Could this cause any problems at all with the way the BOT code works?
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Assigning the first available ID as opposed to the highest ID will cause trouble with the PEQ db, as we may use those IDs one day which would obviously conflict. IDs past 999,999 will never be used by us, and any currently past that point I plan on moving down to our "reserved" range.
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04-04-2008, 05:46 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I don't think the bot code cares what the npcid is, but there is a protocol for npc id's. The first few numbers should be the zone the npc is supposed to spawn in. Cavedude as said he is fine with the bots using the 27000000+
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04-04-2008, 07:45 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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With the next CVS dump, the max NPCID from PEQ will be 999138. I set the auto increment for npc_types to 999999, so on a fresh db without bots, the first bot will take ID 1000000. If you already have bots, I recommend re-ordering your IDs so they start at 1 million. Then, set your auto-increment to the ID of the last bot like this:
Code:
ALTER TABLE npc_types AUTO_INCREMENT = id;
Keep in mind that 1 million will never be used by PEQ, unless Sony uses zones with zoneids in the 1,000s and since the current batch of zones are in the 400s, I don't see that happening. We have more than enough IDs to use inbetween, as we allocate ourselves 1,000 IDs per zone.
Last edited by cavedude; 04-05-2008 at 03:47 AM..
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04-14-2008, 01:47 AM
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Sarnak
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Join Date: May 2003
Posts: 37
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1102 plz?
By chance could someone repost a link to the 1102 binaries for the bots please. Had to do some massive work to my database and accidently lost the binaries. Any help would greatly be appreciated. *peace everyone*
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04-15-2008, 08:20 PM
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Fire Beetle
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Join Date: Apr 2008
Posts: 4
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Quote:
Originally Posted by Topgun1969
By chance could someone repost a link to the 1102 binaries for the bots please. Had to do some massive work to my database and accidently lost the binaries. Any help would greatly be appreciated. *peace everyone*
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I think this is what your looking for.
http://eqoffline.free.fr/
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