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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 04-12-2008, 12:24 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Bulle View Post
You really want your players to use #itemsearch ? If not for the fact that GM commands are not widely available to players, searching with #itemsearch is quite crude, it searches on an ID or a portion of an item name.

One of the major barriers to an in-game trading facility is the incapability to make the Bazaar interface function properly in EQEmu. I am nothing of a hacker so I cannot reverse-engineer opcaodes and such. Given a specification of how they work, why not. But if we had that I guess the Bazaar would already be there.
i didn't say that =)
i said it coudl use same script, but it will apply it to market table.
If items table has over 50k entries, market table will prbaobly have 100-300 at most
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Old 04-13-2008, 09:52 PM
Gonner
Fire Beetle
 
Join Date: Aug 2007
Location: Columbus Grove, Ohio
Posts: 22
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Another option that could be possible is in the bazaar zone have the toggle inspect, inspect the players bag slots. Even if it looks similar to how the EC days of trading used to be (trade bag full of items and they looked at each item like that). Putting prices on things is something is going to be the hard part and not sure how to do that. But that could be an alternitive to try.
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  #3  
Old 04-13-2008, 11:54 PM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
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Heres an idea on how to do this with less coding.

Allow people to spawn a merchant who has their name.

They add items to the merchant by targetted their merchant, grabbing a item on their cursor and issuing a command like #sell <sell price> The server takes the item off the guys cursor, puts it on the vendor at price listed.

The money gets put directly into that persons bank.

To remove items, their merchant sell to the owner at 0 cost.

This sounds like it would be a lot easier to code and work quite well.
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