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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 04-13-2008, 05:44 PM
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trevius
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Try the Bleh/Ailia spell editor from the dev>tools section. It works great.
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  #2  
Old 04-13-2008, 08:30 PM
Faza
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ok, i'm all set for editing spells

except that the spell scrolls, the items in the game, show up as unusuable despite #castspell <spell i edited> performing the way i edited it to ...

so how do i change the scroll properties? i'm looking at scrolls in the items table (using navicat) and don't see the level/class restrictions that i'm trying to remove


help!
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  #3  
Old 04-13-2008, 08:43 PM
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Try copying your edited spells_us.txt file to your everquest playing directory. You may want to back up your old one instead of overwriting it though.

Also, I heard when making spell scrolls, you have to make sure they are useable by the class that is intended for the spell.
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  #4  
Old 04-13-2008, 10:56 PM
Faza
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i put the edited spells_us in my eq directory (client) and my eqEMU directory (server)

it doesn't change that "level need: WIZ (49)" still shows up for ice comet


i *did* search through a bunch of posts and find that i can change the bit code for what classes can use the spell, sort of ... if you change the class attribute for spell scrolls (items called Spell: SOMESPELL) to 65xxx (i forgot) you can get the in game item to display as "Level: War (255) CLR (255) ...WIZ (49)" etc

so now i just have to find out where those 255's are and then i can make them 1's and then everyone can cast anything =P
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  #5  
Old 04-14-2008, 01:06 AM
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If you use the bleh/ailia spell editor, you can find all of that info and change it easily.
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  #6  
Old 04-15-2008, 06:14 PM
Faza
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i'm using the spell editor on GeorgeS' site for eqemu tools

i'll have to change each one manually, but that's ok

ooh, or i can just open spells_us in notebad and do a find-and-replace for all values of "255" (making them "1")

awesome...all/all spells, here i come
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  #7  
Old 04-15-2008, 06:56 PM
erik_llewellyn
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I found that opening MS Excel, using the import option, and setting the deliminator to ^ let me view the spells in collum format and make changing them all to be usable by lvl 1 and all classes was super easy. you then simply export it again making sure you use ^ as your deliminator. ***NOTE*** a value of 255 for the level means that it cannot be used, your value should read something like "wizard(1)" in game.

As for setting your scrolls to all/all, you have to go into the database and make the changes to the table "items", collum "classes" AND "races", value "65535"
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