Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2008, 08:43 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Try copying your edited spells_us.txt file to your everquest playing directory. You may want to back up your old one instead of overwriting it though.

Also, I heard when making spell scrolls, you have to make sure they are useable by the class that is intended for the spell.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 04-13-2008, 10:56 PM
Faza
Sarnak
 
Join Date: Apr 2008
Posts: 30
Default

i put the edited spells_us in my eq directory (client) and my eqEMU directory (server)

it doesn't change that "level need: WIZ (49)" still shows up for ice comet


i *did* search through a bunch of posts and find that i can change the bit code for what classes can use the spell, sort of ... if you change the class attribute for spell scrolls (items called Spell: SOMESPELL) to 65xxx (i forgot) you can get the in game item to display as "Level: War (255) CLR (255) ...WIZ (49)" etc

so now i just have to find out where those 255's are and then i can make them 1's and then everyone can cast anything =P
Reply With Quote
  #3  
Old 04-14-2008, 01:06 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

If you use the bleh/ailia spell editor, you can find all of that info and change it easily.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 04-15-2008, 06:14 PM
Faza
Sarnak
 
Join Date: Apr 2008
Posts: 30
Default

i'm using the spell editor on GeorgeS' site for eqemu tools

i'll have to change each one manually, but that's ok

ooh, or i can just open spells_us in notebad and do a find-and-replace for all values of "255" (making them "1")

awesome...all/all spells, here i come
Reply With Quote
  #5  
Old 04-15-2008, 06:56 PM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
Default

I found that opening MS Excel, using the import option, and setting the deliminator to ^ let me view the spells in collum format and make changing them all to be usable by lvl 1 and all classes was super easy. you then simply export it again making sure you use ^ as your deliminator. ***NOTE*** a value of 255 for the level means that it cannot be used, your value should read something like "wizard(1)" in game.

As for setting your scrolls to all/all, you have to go into the database and make the changes to the table "items", collum "classes" AND "races", value "65535"
Reply With Quote
  #6  
Old 04-15-2008, 07:08 PM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
Default

Almost forgot, do NOT simply use notepad and do a replace all "255" with "1" as this will cause several other spells/abilites to fail since it will also replace numbers like 1255 to be 11. I did that innitially when I first started making my all/all server and it was a nightmare that I found was easier to start over instead of fix.

You will also need to be able to make your custom spell_us.txt file available to download for those you want to play on your server. The catch to this is you cannot post said link or file on these forums. It is also highly suggested for anyone who plays on your server to backup thier current spell file for later use on normal servers.
Reply With Quote
  #7  
Old 04-15-2008, 11:15 PM
Faza
Sarnak
 
Join Date: Apr 2008
Posts: 30
Default

haha, where the hell were you when i was spending 5 hours figuring all of that out?

i must suck at explaining what myself, no one could give me those answers

thank you just the same =)


i'll try excel; i didn't think of "255" showing up as *part* of a number, which was definitely a lazy move on my part

(what if i did a find/replace for ^255^ ? i would only have to worry about whatever spell was #255, right?)


do you happen to know a reference for formula lists? i'm mostly curious about min/max negative values: where the max is a greater distance from zero because the spell should progress toward negative infinity...will that compute, or would i just be using the wrong formula to describe the action?



oh and since you seem to be perfectly ahead of me: how can i give, say, clerics tracking? enchanters FD (the skill)? are skills hardcoded?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3