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| Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

04-14-2008, 09:26 AM
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Fire Beetle
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Join Date: Nov 2006
Posts: 15
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On top of this, it may have been possible to bind a melee in Runneye. My girlfriend remebers that you could. I personnally cannot remember.
I do not belive it was possible to bind in nektulos or misty thicket. I know that you could not bind in Innothule or ferrot as I remember the melee bind rules our guild had for Fear and Hate.
I would also assume you could not bind in BB or SteamFont. But again I cannot remeber a specific instance of trying/failing.
Gets even more interesting in Velious where you have zones you can only bind in certain parts of 
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04-14-2008, 11:32 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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canbind is all or nothing sadly. Wild and I were working on a spell restriction system a while back and one of the key concerns was bind.
The statements above are correct, casters could bind themselves pretty much everywhere, but could only bind others in city zones. There were exceptions, notably the gypsy camp in NK could be used to bind others, but no where else in the zone.
After Kunark, the basic rule still applied, though Sony started adding more zones nobody could bind in. Those were mainly dungeons and the old world planes.
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04-14-2008, 12:20 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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I thought you could also bind in HHK, but that could be my failing memory...
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04-14-2008, 01:30 PM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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Yeah you can bind yourself and others in HHK it was considered a town.
__________________
Rojadruid
Innoruuk Server [legit]
Server Admin.
Server Status: UP
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04-14-2008, 02:00 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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O well, I went and set all the binds as if it were for melles, gotta fix that. But keep posting info about bind areas, well be needing it when we can fix that.
I remember there was a bind area in FM for non casters too.
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04-14-2008, 07:05 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Angelox, if I would be you, I would not go into happy frenzy of making "no melee" binding "feature" =)
Its brigns nothing but frustration and anger to melee char towards casters, since caster can bind in 99% of places and can gate home, while melees can neither.
Now if you scroll back to time before LDON, when Soulbinder did not existed, you will realise how much suckage it was to run all way from Qeynos to AkAnan and then spend next 3 hours shouting, crying, begging for a someone to bind you.
Not been able to get a bind REALY SUCKS.
PS. Btw I confirm - BB was no Bind zone for melees. I looked at my archived emails concernign some Unrest raids from 2002, and there I was telling my friend Sk to bind in Gfay =)
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04-14-2008, 07:38 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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well, it's all a matter of how you look at it. When I played Pre-Kunark, it was the best time I ever had in Everquest , only matched by all the fun I have working with the EqEmulator. My main character was a Ranger, and he was very limited at the time, but I managed to find the right people to group with (Wizard, Cleric, Druid, etc.) and together, we did some pretty incredible things for the era.
I always want to make the old zones, just as they were - with hopes someday we might have a nice old school server.
Binding restrictions was an intricate part of the old game, also, travel was restricted to boats and your feet, or whenever you could find a druid. This made the game seem bigger - a trip from Gfay to Freeport took some time, and was risky. The game was hard, but challenging. Little things make a big difference ; where you can bind, where you can use sow, levitate, etc. This is Verant style game, when it got passed over to SOE, things started to change fast.
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