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  #10  
Old 05-07-2008, 02:53 AM
Bulle
Hill Giant
 
Join Date: Jan 2008
Posts: 102
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Funny thing is : client.h also declares MaxSkill_weapon but it is used nowhere either. Probably some left-over code too.

The current method used for getting the max skill is (tada !) : MaxSkill

Code:
int16 Client::MaxSkill(SkillType skillid, int16 class_, int16 level) const {
	return(database.GetSkillCap(class_, skillid, level));
}
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