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Old 05-16-2008, 04:54 AM
Aramid
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I thought that the debug level could be set somewhere within one of the files,before compiling of course, as I know the code does a lot of checks for the debug LEVEL.

Also, if its so TITANIUM Supported, why are there still checks for the other Opcodes from Live, Anniversary and 6.x opcode files?
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Old 05-16-2008, 06:49 AM
rojadruid
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Originally Posted by Aramid View Post
Also, if its so TITANIUM Supported, why are there still checks for the other Opcodes from Live, Anniversary and 6.x opcode files?
That is because some os us are using the old client still from way back and are happy with all that it offers. I am using 6.x myself.
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Old 05-16-2008, 07:18 AM
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trevius
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Originally Posted by rojadruid View Post
That is because some os us are using the old client still from way back and are happy with all that it offers. I am using 6.x myself.
And you are able to connect and play on servers running 7.x with that? As far as I know, only Titanium clients can play on 7.x servers. If that is the case, then there is no reason for all of those client version checks. It might increase performance a little to remove those checks (for both client and server). But, I think it is the other debugs that are the biggest resource hogs.
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Old 05-16-2008, 02:20 PM
Aramid
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Originally Posted by rojadruid View Post
That is because some os us are using the old client still from way back and are happy with all that it offers. I am using 6.x myself.

Ok, that explains the 6.x checks, but then why the Live and Anniversary?
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Old 05-16-2008, 03:47 PM
Aramid
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Trevius,

Look thru debug.h in /common folder. There is where the EQDEBUG level is set. They have choices 0 thru 10 and it is set to 1 by default. Maybe experiement with those different levels.
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