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  #1  
Old 05-26-2008, 02:41 PM
Davood
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yeah thats what i meant sorry. mob.cpp and mobai.cpp

the only thing I can see that might be a problem is that in the DB entries, the "priority" is set to "1" in every entry. does that matter?
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  #2  
Old 05-26-2008, 02:47 PM
Davood
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err ignore last post. i did edit the right files, i just was regurgitating from memory instead of checking, yes command.cpp and mob.cpp are the ones I edited.

I think those are fine, and it shouldn't really matter if I am testing with #ai spellslist xxx anyways right? Something is borked in the DB entries.
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  #3  
Old 05-26-2008, 03:12 PM
Davood
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upon further investigation
I see that Aramid's entries do have different priority levels set... and that is reflected in my database... I have no clue what is going on.. the only experiment I can think of is to hijack the original spelltypes for npcs and see if that "works"
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  #4  
Old 05-26-2008, 03:23 PM
Davood
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hijacking the npc spellslists with aramids entries works !

why !?

haha
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