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Old 06-02-2008, 12:52 PM
John Adams
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Join Date: Jul 2006
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From memory, EQLive raids had a max of 72 players in the Raid UI. However, some zones (I believe) limited the number of entrees to specific numbers - i think PoTime was one of those? I'm sure there are more seasoned raiders out there that know more.

But 72 is the number I remember. You could zerg with 200 if you wanted, but only the 72 in the raid UI got credit/loot (unless of course the loot lockout timer expired yadda yadda)


As for the #ifdef work... I know I've said this before. Is it possible to move all BOT code external into it's own cpp/h files, and use #ifdef / #includes like the GuildWars system uses? There would be lots of #ifdef BOTS...do this... but maybe with a few nicely placed #includes, it could be less intrusive to the core - and can be easily switched off at compile time.
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Old 06-02-2008, 02:48 PM
Congdar
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Join Date: Jul 2007
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Quote:
Originally Posted by John Adams View Post
As for the #ifdef work... I know I've said this before. Is it possible to move all BOT code external into it's own cpp/h files, and use #ifdef / #includes like the GuildWars system uses? There would be lots of #ifdef BOTS...do this... but maybe with a few nicely placed #includes, it could be less intrusive to the core - and can be easily switched off at compile time.
It is easily switched off at compile time now with the existing #ifdef EQBOTS I coded. It may be possible to move some, but not all bot code to it's own files. Not sure if that effort would make much of a difference.
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