Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-03-2008, 09:56 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I only have limited space at the Rathe Forums, and I guess i used it up with the maps package. I'm waiting for Leara to open me up some more for the eqg package. Meanwhile, here's a temporary spot where you can grab it.
When you de-compress this one and unload them into your /Maps be careful what you overwrite! You may already have the proper maps from the s3d dump. I left out Lavastorm and Nektulos since we already have the good ones from the sd3.
But Bazaar and a few more are there and I use the original.
I noticed many more maps that got made (i didn't have) in this one.
If anyone sees any other map they want made, post and i'll do it.
Reply With Quote
  #2  
Old 06-03-2008, 10:48 AM
erde
Sarnak
 
Join Date: Sep 2006
Location: Germany
Posts: 82
Default

Thanx Angelox!

I have setup a mirror for the map archives.

eqg_maps.tar.gz
NewMaps.tar.gz
NewWaterMaps.tar.gz
__________________
"Yes, the artwork is awful. I am an engineer, not an artist " - David H. Eberly
Reply With Quote
  #3  
Old 06-03-2008, 11:15 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Great work Derision, and thanks for the hosting and mirrors, Angelox and Erde
Reply With Quote
  #4  
Old 06-03-2008, 12:26 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Nice work, Angelox. Thanks for doing this. I'll test them out today. I am a little confused by what you mean by "we already have good ones from s3d". Aren't the eqg's newer zone formats? I know no one likes the Titanium Nektulos (gods, please let me use the one from the Live Progression servers!) but I do not so much mind Lavastorm or Bazaar as it is in Titanium.

Maybe you can make a smaller pack with just the dupe zones in it? Then the admin can decide what to apply.
Reply With Quote
  #5  
Old 06-03-2008, 12:45 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Well, it's not what we like, but what we got - for example, Lavastorm is already spawned with the old sd3 , so if you go to eqg update, you have to respawn and redo everything.

I also noticed something I believe is new with these maps;
I've been working on all the boats these past weeks, since I added the new maps, boats would turn up in the air or under water - I guess what happened is, with the old Maps, boats used the Z coord from their spawnpoint, and ignored what ever Z coords that were in the grid waypoints. With the new maps, Z coord is now used in grids, so if you had a Z coord you made while setting the WPs too high, your boat will be headed there. What I did was, go back to the grids and set all the Z coords too the original spawn point of the boat (this is the way it should have been anyways). Anyways, when ever we finish the new AX_CLASSIC database update, all those fixes will be there.
Reply With Quote
  #6  
Old 06-03-2008, 04:49 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I also just got the "eqg_maps.tar.gz" file posted at Rathe Forums.
Reply With Quote
  #7  
Old 06-04-2008, 06:30 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

WOOT! Those eqg maps work great! Unless I am wrong, I think we now FINALLY have full access to use all zones in Titanium!

Thanks a TON, Angelox and Derision!
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #8  
Old 06-04-2008, 10:51 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by trevius View Post
WOOT! Those eqg maps work great! Unless I am wrong, I think we now FINALLY have full access to use all zones in Titanium!

Thanks a TON, Angelox and Derision!
I shouldn't be getting any credit for this, Derision is the man to thank , he's done some incredible things for this project; to me, he is a Developer, just like some of the others that have done good work here. I wonder if there are any plans to put this update in the source?
I know what it feels like to not have access to Azone, because either it doesn't compile, or have a windows server - Then, have to beg for weeks just to get some new map files.
This Emulator is still alpha right? even if it were beta, I think ALL reasonable fixes need to go in the source asap.
Reply With Quote
  #9  
Old 06-04-2008, 11:51 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

For ServerOps that want to continue using the original zones (nektulos, lavastorm, arena, oasis, sro, nro, etc) are there updated .map files of the old versions of these zones as well?

Thanks,
Dax
__________________
Daxum



Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
Reply With Quote
  #10  
Old 06-04-2008, 12:28 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by Angelox View Post
This Emulator is still alpha right?
That's probably both the funniest and scariest thing I've read in years.

This is a pretty damn long alpha, 0.7.0 for 2 years now?
Reply With Quote
  #11  
Old 06-04-2008, 05:11 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Smile

Quote:
Originally Posted by Angelox View Post
I wonder if there are any plans to put this update in the source?
I don't want to take this thread off-topic, but to be fair to KLS, who is doing a great job as the main (only?) active Developer, I wouldn't commit this code to CVS either until it had been tested for more than a couple of days
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:17 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3