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06-03-2008, 09:56 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I only have limited space at the Rathe Forums, and I guess i used it up with the maps package. I'm waiting for Leara to open me up some more for the eqg package. Meanwhile, here's a temporary spot where you can grab it.
When you de-compress this one and unload them into your /Maps be careful what you overwrite! You may already have the proper maps from the s3d dump. I left out Lavastorm and Nektulos since we already have the good ones from the sd3.
But Bazaar and a few more are there and I use the original.
I noticed many more maps that got made (i didn't have) in this one.
If anyone sees any other map they want made, post and i'll do it.
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06-03-2008, 10:48 AM
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Sarnak
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Join Date: Sep 2006
Location: Germany
Posts: 82
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Thanx Angelox!
I have setup a mirror for the map archives.
eqg_maps.tar.gz
NewMaps.tar.gz
NewWaterMaps.tar.gz
__________________
"Yes, the artwork is awful. I am an engineer, not an artist  " - David H. Eberly
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06-03-2008, 11:15 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Great work Derision, and thanks for the hosting and mirrors, Angelox and Erde 
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06-03-2008, 12:26 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Nice work, Angelox. Thanks for doing this. I'll test them out today. I am a little confused by what you mean by "we already have good ones from s3d". Aren't the eqg's newer zone formats? I know no one likes the Titanium Nektulos (gods, please let me use the one from the Live Progression servers!) but I do not so much mind Lavastorm or Bazaar as it is in Titanium.
Maybe you can make a smaller pack with just the dupe zones in it? Then the admin can decide what to apply.
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06-03-2008, 12:45 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Well, it's not what we like, but what we got - for example, Lavastorm is already spawned with the old sd3 , so if you go to eqg update, you have to respawn and redo everything.
I also noticed something I believe is new with these maps;
I've been working on all the boats these past weeks, since I added the new maps, boats would turn up in the air or under water - I guess what happened is, with the old Maps, boats used the Z coord from their spawnpoint, and ignored what ever Z coords that were in the grid waypoints. With the new maps, Z coord is now used in grids, so if you had a Z coord you made while setting the WPs too high, your boat will be headed there. What I did was, go back to the grids and set all the Z coords too the original spawn point of the boat (this is the way it should have been anyways). Anyways, when ever we finish the new AX_CLASSIC database update, all those fixes will be there.
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06-03-2008, 04:49 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I also just got the "eqg_maps.tar.gz" file posted at Rathe Forums.
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06-04-2008, 06:30 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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WOOT! Those eqg maps work great! Unless I am wrong, I think we now FINALLY have full access to use all zones in Titanium!
Thanks a TON, Angelox and Derision!
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06-04-2008, 10:51 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by trevius
WOOT! Those eqg maps work great! Unless I am wrong, I think we now FINALLY have full access to use all zones in Titanium!
Thanks a TON, Angelox and Derision!
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I shouldn't be getting any credit for this, Derision is the man to thank , he's done some incredible things for this project; to me, he is a Developer, just like some of the others that have done good work here. I wonder if there are any plans to put this update in the source?
I know what it feels like to not have access to Azone, because either it doesn't compile, or have a windows server - Then, have to beg for weeks just to get some new map files.
This Emulator is still alpha right? even if it were beta, I think ALL reasonable fixes need to go in the source asap.
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06-04-2008, 11:51 AM
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Developer
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Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
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For ServerOps that want to continue using the original zones (nektulos, lavastorm, arena, oasis, sro, nro, etc) are there updated .map files of the old versions of these zones as well?
Thanks,
Dax
__________________
Daxum
Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
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06-04-2008, 12:28 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by Angelox
This Emulator is still alpha right?
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That's probably both the funniest and scariest thing I've read in years.
This is a pretty damn long alpha, 0.7.0 for 2 years now? 
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06-04-2008, 05:11 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Angelox
I wonder if there are any plans to put this update in the source?
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I don't want to take this thread off-topic, but to be fair to KLS, who is doing a great job as the main (only?) active Developer, I wouldn't commit this code to CVS either until it had been tested for more than a couple of days 
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