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06-06-2008, 12:19 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Running Linux is superior to Windows in so many ways for running a server that anyone with the technical skills to do so, should without doubt do it.
Advantages of Linux over Windows:
1. No player ghosts caused when players exit the game. On Windows, these plague server performance for RAM, CPU and most importantly upload bandwidth.
2. All networking is done better for database editing changes remotely. Changing the database on the Linux Server from a remote PC (even a windows PC) is just as fast as editing it on the server itself. Remote database changes (especially using tools like GeorgeS' Tools) take 10+ seconds per change if you are making them from a windows to windows connection.
3. System resources are noticeably less when running Linux instead of Windows. I can get 100+ players on and only be using around 1GB of RAM and 25% average CPU load, and not even touch the Virtual memory (and I have 2GBs of RAM).
4. Stability seems to be considerably better with Linux. Zones still crash if they are overloaded when players are AEing a ton of mobs, but it seemed much worse on windows.
5. Webmin tools to remotely manage every aspect of your server.
6. Security is much better on Linux than Windows.
The only negative part of Linux that I can think of is that it is considerably more complex to setup than Windows, but the wiki by Andmetal gives a perfect step by step guide to get the server up and running. I also plan to add some more notes that I have learned along the way with the Debian build that I think will help people tune their server and get additional features working for it.
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06-22-2008, 01:29 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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i am conplitly confused.... did you guys released NEW package of .maps for the server????
cuase I keep seeing "overwright sd3 and egg..." arent those client files????
someone PLEASE enlighten me =)
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06-22-2008, 03:47 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by ChaosSlayer
i am conplitly confused.... did you guys released NEW package of .maps for the server????
cuase I keep seeing "overwright sd3 and egg..." arent those client files????
someone PLEASE enlighten me =)
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The new package of .maps is for the server. Azone reads the .S3D and .EQG files from the client and uses the information in them to generates the .map files which you then copy into the Maps directory on your server. Nothing is actually changed or added on the client side of things.
If people are saying 'overwrite s3d and eqg', what they mean is overwrite the .map files generated from the .s3d and .eqg files.
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06-22-2008, 12:00 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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ah thank you much i was getting so confused, i see a couple links posted for downloads- which one is the latest one?
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06-22-2008, 12:21 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by ChaosSlayer
ah thank you much i was getting so confused, i see a couple links posted for downloads- which one is the latest one?
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Go to Rathe Forums and download "New updated map pack" this should have everything included, void the fixed arena PVP zones, but that's a quick download posted here at the forums.
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06-22-2008, 12:52 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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thanks Angelox.
I am trying to register at your site but I am getign an error "your email is invalid" =)
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06-22-2008, 12:55 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by ChaosSlayer
thanks Angelox.
I am trying to register at your site but I am getign an error "your email is invalid" =)
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Ok let me check it out -
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06-22-2008, 02:44 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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First, let me "elaborate" on that zone line thing - maybe the new zone lines are coded into the new maps?
All the map are new (s3d or eqg), because Derision has updated Azone with more features, read this thread from the start, and you'll see. Azone also makes/includes more eqg maps (the newer zones don't use s3d, only eqg), and improves what was there too- so all the maps are improved.
This was a reply to a post I thought I saw here from you Chaos, but its' gone now.
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06-22-2008, 02:54 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
I'd use invisible "NPC zoners ", they work just as good, and that way I could get on with spawning the zone.
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aye thats what i was thinking
I just tested few things around.
the NEW Lava seem to load ok, the zoning from new lava to old zones (SolA, Nektulus) work fine. the zoning into new DoN zones don't work (not realy important however)
of course I am most concern for LOS - if there is no LOS map for new Lava it won't be playable
among the maps I got of your site- there is only ONE .map for Lava and its NOT in the eqg package so i assume its the OLD Lava LOS .map? (there is no another Lava map in the eqg package)
there is also only ONE nektulusa.map - which is assume is NEW nektulos.
there is nektulus map in the "newmaps"
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06-22-2008, 03:08 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by ChaosSlayer
among the maps I got of your site- there is only ONE .map for Lava and its NOT in the eqg package so i assume its the OLD Lava LOS .map? (there is no another Lava map in the eqg package)
there is also only ONE nektulusa.map - which is assume is NEW nektulos.
there is nektulus map in the "newmaps"
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I know what happened; since I have the eqg files for those zones deleted on my client, the batch didn't catch them.
give me a while, and I'll make/post the new maps for you
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06-22-2008, 03:11 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Angelox
I know what happened; since I have the eqg files for those zones deleted on my client, the batch didn't catch them.
give me a while, and I'll make/post the new maps for you
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ok thanks =)
I am curious thought why did you had new nektulos and not old one- since your server suppose to be classic =)
this is of course given i read file names right- may want to check on that.
but overall if ist not too much trouble- please generate .map for all 4:
old nek
new nek
old lava
new lava
thanks again =)
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06-22-2008, 05:02 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Seems lava map got made, but Nektulos did not -
Quote:
Bad file header in ZON nektulos
Error reading ZON from nektulos.eqg
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I posted what did get made at Rathe
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06-22-2008, 02:54 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Angelox
First, let me "elaborate" on that zone line thing - maybe the new zone lines are coded into the new maps?
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The .map files have no zone line information in them, purely geometry for Line-of-Sight and BestZ calculations.
The .wtr (water map files) do include areas that are marked as zone lines in the S3D files, however this information is currently not used by the server (and is not complete enough to use, i.e. it is just marked in the .wtr file as a zone line, with no information as to which zone it leads to).
The client may however use the zone line information from the S3D for deciding when to ask the server to move it to a new zone. It's not an area I've looked at.
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