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  #1  
Old 06-12-2008, 09:36 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by ChaosSlayer View Post
well as said in first post
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the fake instance could also be made "dymanics" but cretaing a great variety of NPCs, but only spawning those which corespand to group level (which will be obtained by quest npc outside when group leader talk to npc), and spawn the area accordingly. Of course you will need to create all the npc for level variations intended.

Personaly I would not try fit all 20-60 levels into a single fake instance. 5 levels variations for a single area should be suficient (thankfuly there are crap load of LDON zones)

Eerily similar to the 2nd post...

Quote:
Originally Posted by John Adams View Post
Now in all my research, I have not found anything that dynamically spawns NPCs per your adventure level... so it's likely these zones (once upon a time) were merely assigned to a group per their avg level, and a-j LDoN zone spawns were static from levels 20-70. Dunno, there is no NPC data for LDON in PEQ-DB either.
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  #2  
Old 06-12-2008, 09:54 AM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default hmmm

i've got both tables in my db now (running under version 0.7.0-1061) and am able to have the adventure merchant open up the window and give me some text based on what is the adventures_maintext table, but i cannot get him to assign an adveture all the text seems to go away
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