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Old 06-21-2008, 11:46 AM
ChaosSlayer
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Join Date: May 2007
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this may be little bit off topic, but I noticed that some mobs - specialy mob models that were intended to be very small (like new rats introduced in OoW. or new snakes from DoN) when made larger have INSANE size Hit Boxes.

basicly, when you try to make a new model rat human size (6) you actualy have to make it 20, cuase incrase it size for new models per rank is very very small, BUT the size of the hit box grows correctly, which result in a human sized rat having a hit box of a Hill Giant - i don't know HOW distance is calculated (to the center of the mob to the edge of the hit box?) but such mob can attack you in melee and stand like 50 feet away.

now, if archery/range calculates distance to the center of the mob instead to the edge of hit box - the mob very well will be far enough to be valid for range attacks, yet stil in melee range.

so if hit box larger than model could be looked at - it would be great =)
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Old 06-21-2008, 11:56 AM
Cripp's Avatar
Cripp
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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almost positive that "hit box larger than model" is a client thing...

as for the archery thing.. that sounds right to me, and im sure adding a !CombatRange(); check will.
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