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  #1  
Old 06-22-2008, 02:44 PM
Angelox
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First, let me "elaborate" on that zone line thing - maybe the new zone lines are coded into the new maps?

All the map are new (s3d or eqg), because Derision has updated Azone with more features, read this thread from the start, and you'll see. Azone also makes/includes more eqg maps (the newer zones don't use s3d, only eqg), and improves what was there too- so all the maps are improved.

This was a reply to a post I thought I saw here from you Chaos, but its' gone now.
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  #2  
Old 06-22-2008, 02:54 PM
ChaosSlayer
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Quote:
I'd use invisible "NPC zoners ", they work just as good, and that way I could get on with spawning the zone.
aye thats what i was thinking


I just tested few things around.

the NEW Lava seem to load ok, the zoning from new lava to old zones (SolA, Nektulus) work fine. the zoning into new DoN zones don't work (not realy important however)

of course I am most concern for LOS - if there is no LOS map for new Lava it won't be playable

among the maps I got of your site- there is only ONE .map for Lava and its NOT in the eqg package so i assume its the OLD Lava LOS .map? (there is no another Lava map in the eqg package)

there is also only ONE nektulusa.map - which is assume is NEW nektulos.
there is nektulus map in the "newmaps"
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  #3  
Old 06-22-2008, 03:08 PM
Angelox
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Quote:
Originally Posted by ChaosSlayer View Post
among the maps I got of your site- there is only ONE .map for Lava and its NOT in the eqg package so i assume its the OLD Lava LOS .map? (there is no another Lava map in the eqg package)
there is also only ONE nektulusa.map - which is assume is NEW nektulos.
there is nektulus map in the "newmaps"
I know what happened; since I have the eqg files for those zones deleted on my client, the batch didn't catch them.
give me a while, and I'll make/post the new maps for you
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  #4  
Old 06-22-2008, 03:11 PM
ChaosSlayer
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Quote:
Originally Posted by Angelox View Post
I know what happened; since I have the eqg files for those zones deleted on my client, the batch didn't catch them.
give me a while, and I'll make/post the new maps for you
ok thanks =)

I am curious thought why did you had new nektulos and not old one- since your server suppose to be classic =)

this is of course given i read file names right- may want to check on that.

but overall if ist not too much trouble- please generate .map for all 4:
old nek
new nek
old lava
new lava

thanks again =)
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  #5  
Old 06-22-2008, 05:02 PM
Angelox
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Seems lava map got made, but Nektulos did not -
Quote:
Bad file header in ZON nektulos
Error reading ZON from nektulos.eqg
I posted what did get made at Rathe
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  #6  
Old 06-22-2008, 05:45 PM
ChaosSlayer
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thanks Angelox!

one more thing- does anyone have an in game map for old nektulus?
(you know those ingame maps that come out with LOY)

cuase Titanium comes with new map which is not any good if will be using old zone =)
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  #7  
Old 06-22-2008, 06:08 PM
ChaosSlayer
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ahh good news I found OLD in game maps followign ancient link from famous EqAtlas

http://sourceforge.net/project/downl...irror=internap


this SHOUDL contains in game maps for old nektulus and old lava

BTW, apperently on live they changed nektulus once again. Nek 3.0 now looks 99% like original old Nek (layout wise) but done in new graphics
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  #8  
Old 06-22-2008, 06:56 PM
Angelox
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Quote:
Originally Posted by ChaosSlayer View Post
thanks Angelox!

one more thing- does anyone have an in game map for old nektulus?
(you know those ingame maps that come out with LOY)

cuase Titanium comes with new map which is not any good if will be using old zone =)
Did you download the client map pack I have posted at Rathe? you will see both old and new maps stacked, in those zones- I Imagine you could separated them
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  #9  
Old 06-22-2008, 02:54 PM
Derision
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Quote:
Originally Posted by Angelox View Post
First, let me "elaborate" on that zone line thing - maybe the new zone lines are coded into the new maps?
The .map files have no zone line information in them, purely geometry for Line-of-Sight and BestZ calculations.

The .wtr (water map files) do include areas that are marked as zone lines in the S3D files, however this information is currently not used by the server (and is not complete enough to use, i.e. it is just marked in the .wtr file as a zone line, with no information as to which zone it leads to).

The client may however use the zone line information from the S3D for deciding when to ask the server to move it to a new zone. It's not an area I've looked at.
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