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  #1  
Old 06-22-2008, 03:14 PM
ChaosSlayer
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i was actuly trying to set up something simular, BUT I was trying to prevent player interfearence.

I want 2 npcs to fight, but I do not want players beeing able to assist neither
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Old 06-22-2008, 03:58 PM
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trevius
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Basically it sounds like you want the NPC to lock onto the target you set it to and not lose agro until that target is dead. I don't think there is a way to do it. I do think this would be a great quest feature though. I already have a quest that I would like to use this on, but for now, I just have to risk players taking agro if they aren't careful.
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Old 07-02-2008, 03:24 PM
merb
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What you could probably do is have the NPC that will be attacked do a quest::cast (spellid, entity) where "entity" is the number of the NPC that will be attacking. I believe the entityid can be found with a #showstats command. The spell ID should probably also be something that causes a lot of aggro. I'm not sure how Flame Lick works on emu, but I remember it did wonders on live. You could also use one of the Shadowknight spells used to increase hatred. Just a thought though.
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