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  #1  
Old 06-26-2008, 12:37 AM
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trevius
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Quote:
Originally Posted by ChaosSlayer View Post
IDEALY, it would be nice if I could just drop my own spell file into editor folder and programm would automaticly read from there what I have =)
You can do that easily if you use the method with Excel that I mentioned above. That is exactly what I did and it took no more than 5 minutes to do.

As for the ranges you are using, that is not the way that most people add new NPCs. I am not really sure why you would want to do it that way. I just use a range that is far above anything currently in PEQ, so in case I ever wanted to add someone else's database to mine, it would make at least that portion of doing it easy without worrying about multiple of the same ID trying to overwrite each other. Like for my database, I started at 2700000, and go up from there. I am up to about 2700700 or so now. It makes it easy for me to find any of my custom NPCs when I need to look for them. Is there a particular reason why you would want to fill in NPC IDs around where the current ones from PEQ are? Sounds to me like you would be better off by a "use next available ID" like what the item editor does when creating item ID numbers.
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  #2  
Old 06-26-2008, 12:58 AM
GeorgeS
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Personally, I would move the Class/Race pull downs as well as the Weapon, Armor, Magic, ALL/ALL radio buttons to the Advanced window and replace that section on the main window with the new Name and ID search fields. With the item tables being as large as they are, those settings aren't really enough to find what you are looking for and could easily be moved to advanced to create a refined item list. But IMO, it is important to be able to search for a certain ID or Name.
So that I understand, do you think most people would prefer to use the new Name and ID search fields? It's a big change as you can tell - but I can do this in the next revision no problem. I'll have a go at the coding and see if I can get this to work. Should'nt be very hard - but I'll start a big revision now.

Regarding the npc editing id's , I will think the matter over some over the next few days.

GeorgeS
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Last edited by GeorgeS; 06-26-2008 at 09:01 AM..
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  #3  
Old 06-26-2008, 01:47 AM
ChaosSlayer
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Quote:
Originally Posted by GeorgeS View Post
So that I understand, do you think most people would prefer to use the new Name and ID search fields? It's a big change as you can tell - but I can do this in the next revision no problem. I'll have a go at the coding and see if I can get this to work. Should'nt be very hard - but I'll start a big revision now.


GeorgeS
to be honest I almost NEVER use current search menu on the main panel

99% of the time I click all/all and then go into NAME LIKE "bla"

imho, the only thing what should be left on main panel are search by name or partial ID, all the rest moved inside Advanced window

this is not something i would die over, but since you asked - i support Trev on this one
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Old 07-07-2008, 09:24 AM
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when i use the New edit, it does not allow me to save any changes =/

any ideas?
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  #5  
Old 07-07-2008, 09:33 AM
GeorgeS
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The new edit (for now) does not save. This edit function was too new and a pre-release if anything. The newest version I have has all that added. It's a bloody big update since the new item editing is very good and improved over the single line editing.

I'll release it this coming sat nite.

GeorgeS
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  #6  
Old 07-07-2008, 10:58 AM
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alright, good deal.

Can't wait for this release.

Also, is there a way to choose an items icon with this tool? Or do i need to input the icon number via the database?
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  #7  
Old 07-07-2008, 12:32 PM
GeorgeS
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It has built in icon selection! (integrated my icon viewer) and item color now.

GeorgeS
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  #8  
Old 06-26-2008, 01:55 AM
ChaosSlayer
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Quote:
Originally Posted by trevius View Post
You can do that easily if you use the method with Excel that I mentioned above. That is exactly what I did and it took no more than 5 minutes to do.

As for the ranges you are using, that is not the way that most people add new NPCs. I am not really sure why you would want to do it that way. I just use a range that is far above anything currently in PEQ, so in case I ever wanted to add someone else's database to mine, it would make at least that portion of doing it easy without worrying about multiple of the same ID trying to overwrite each other. Like for my database, I started at 2700000, and go up from there. I am up to about 2700700 or so now. It makes it easy for me to find any of my custom NPCs when I need to look for them. Is there a particular reason why you would want to fill in NPC IDs around where the current ones from PEQ are? Sounds to me like you would be better off by a "use next available ID" like what the item editor does when creating item ID numbers.

That becuase MOST people are not making 100% CUSTOM server =)
My Crushbone is so much diffirent from a typical Crushbone you got used to, than if you see it and your jaw don't drop- I will give you a cookie

and important thing that I maintain the order where npc ID ALWAYS falls into range of Zone ID number. So everything in Qeynos Catacombs starts with 45000+

this makes tracking down npcs ULTRA easy
another thing- when I make npcs i keep them in nice organized patterns.
If there are sceletons in zone ranging from lev 1 to lev 8, then this will be put in ids like this:

45001 - lev 1 skely
45002 - lev 2 skely
....
45008 - lev 8 skely

Now goblisn will start from 45011 to 45020 with 2 IDs left empty on PURPOSE, cuase thats where NAMED sceletons gona go when I add them at later date.
Some tiem I on purpose leave holes in ids secuences to put into quest/named mobs as proper by type, so all goblins come in single large chunk and not scatered all over the DB =)
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  #9  
Old 06-26-2008, 09:12 PM
GeorgeS
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Added an update 14.0.0 which has some of the suggestions added. Spell sorting will be added next.

Everquest Item Editor and Character Inventory Editor
- 14.0.0 - Changed to search by item/id on main screen. Search by class/slot now on advanced page - These were done via requests


GeorgeS
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  #10  
Old 06-26-2008, 10:21 PM
ChaosSlayer
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George there seem to be some problem with version.

It seem that when say copy an item and the search again, it stats showing multiples of the same item (same name and id) even for items that allreday deleted, and tryign to search again keep showing you items that no longer exists
then after so many search clicks, a msg box pops up saying soemthign abotu must refresh, you click that, click search again and whole thing crashes


also - if posible please get rid of "%%" in the search by name menu =)
i mean put them inside the search comand but do not make us type them in if posible =)

also the LONGEST box with explanation text- could be made shorter =)
like "search by name" "search by id"
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  #11  
Old 06-26-2008, 11:31 PM
GeorgeS
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Ok tried to reproduce but not getting this problem.

(1) talk me thru the steps exactly so I can reproduce this
(2) Did this happen in the last vers?


GeorgeS


I'll get rid of the % %
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  #12  
Old 06-26-2008, 11:41 PM
ChaosSlayer
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ahh I see what is happening -you adding items to the list WIHOUT clearing it first.

search for netted
click any of netted items
edit item > click copy
search for netted - your list now DOUBLES in size!
and somewhere past that a crush will follow

basicly any time search is run the list should be cleared automaticly

re: version - it is posible i do not have the version JUST before this one, i have the one BEFORE-BEFORE-this one, and it works fine
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  #13  
Old 06-26-2008, 11:49 PM
GeorgeS
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Ok I fixed the problem - list is now cleared and problem goes away.

I just u/l the fixes a min ago.

I will also start adding trevius' single page edit of item.. but keep the current one for now.

GeorgeS
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Last edited by GeorgeS; 06-27-2008 at 07:54 AM..
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