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Development::GeorgeS's Tools A forum just for GeorgeS's tools |
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06-26-2008, 12:37 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Quote:
Originally Posted by ChaosSlayer
IDEALY, it would be nice if I could just drop my own spell file into editor folder and programm would automaticly read from there what I have =)
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You can do that easily if you use the method with Excel that I mentioned above. That is exactly what I did and it took no more than 5 minutes to do.
As for the ranges you are using, that is not the way that most people add new NPCs. I am not really sure why you would want to do it that way. I just use a range that is far above anything currently in PEQ, so in case I ever wanted to add someone else's database to mine, it would make at least that portion of doing it easy without worrying about multiple of the same ID trying to overwrite each other. Like for my database, I started at 2700000, and go up from there. I am up to about 2700700 or so now. It makes it easy for me to find any of my custom NPCs when I need to look for them. Is there a particular reason why you would want to fill in NPC IDs around where the current ones from PEQ are? Sounds to me like you would be better off by a "use next available ID" like what the item editor does when creating item ID numbers.
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06-26-2008, 12:58 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Quote:
Personally, I would move the Class/Race pull downs as well as the Weapon, Armor, Magic, ALL/ALL radio buttons to the Advanced window and replace that section on the main window with the new Name and ID search fields. With the item tables being as large as they are, those settings aren't really enough to find what you are looking for and could easily be moved to advanced to create a refined item list. But IMO, it is important to be able to search for a certain ID or Name.
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So that I understand, do you think most people would prefer to use the new Name and ID search fields? It's a big change as you can tell - but I can do this in the next revision no problem. I'll have a go at the coding and see if I can get this to work. Should'nt be very hard - but I'll start a big revision now.
Regarding the npc editing id's , I will think the matter over some over the next few days.
GeorgeS
Last edited by GeorgeS; 06-26-2008 at 09:01 AM..
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06-26-2008, 01:47 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by GeorgeS
So that I understand, do you think most people would prefer to use the new Name and ID search fields? It's a big change as you can tell - but I can do this in the next revision no problem. I'll have a go at the coding and see if I can get this to work. Should'nt be very hard - but I'll start a big revision now.
GeorgeS
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to be honest I almost NEVER use current search menu on the main panel
99% of the time I click all/all and then go into NAME LIKE "bla"
imho, the only thing what should be left on main panel are search by name or partial ID, all the rest moved inside Advanced window
this is not something i would die over, but since you asked - i support Trev on this one
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07-07-2008, 09:24 AM
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Hill Giant
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Join Date: Jul 2005
Location: Felwithe
Posts: 192
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when i use the New edit, it does not allow me to save any changes =/
any ideas?
__________________
lol.
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07-07-2008, 09:33 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The new edit (for now) does not save. This edit function was too new and a pre-release if anything. The newest version I have has all that added. It's a bloody big update since the new item editing is very good and improved over the single line editing.
I'll release it this coming sat nite.
GeorgeS
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07-07-2008, 10:58 AM
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Hill Giant
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Join Date: Jul 2005
Location: Felwithe
Posts: 192
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alright, good deal.
Can't wait for this release.
Also, is there a way to choose an items icon with this tool? Or do i need to input the icon number via the database?
__________________
lol.
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07-07-2008, 12:32 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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It has built in icon selection! (integrated my icon viewer) and item color now.
GeorgeS
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06-26-2008, 01:55 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by trevius
You can do that easily if you use the method with Excel that I mentioned above. That is exactly what I did and it took no more than 5 minutes to do.
As for the ranges you are using, that is not the way that most people add new NPCs. I am not really sure why you would want to do it that way. I just use a range that is far above anything currently in PEQ, so in case I ever wanted to add someone else's database to mine, it would make at least that portion of doing it easy without worrying about multiple of the same ID trying to overwrite each other. Like for my database, I started at 2700000, and go up from there. I am up to about 2700700 or so now. It makes it easy for me to find any of my custom NPCs when I need to look for them. Is there a particular reason why you would want to fill in NPC IDs around where the current ones from PEQ are? Sounds to me like you would be better off by a "use next available ID" like what the item editor does when creating item ID numbers.
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That becuase MOST people are not making 100% CUSTOM server =)
My Crushbone is so much diffirent from a typical Crushbone you got used to, than if you see it and your jaw don't drop- I will give you a cookie
and important thing that I maintain the order where npc ID ALWAYS falls into range of Zone ID number. So everything in Qeynos Catacombs starts with 45000+
this makes tracking down npcs ULTRA easy
another thing- when I make npcs i keep them in nice organized patterns.
If there are sceletons in zone ranging from lev 1 to lev 8, then this will be put in ids like this:
45001 - lev 1 skely
45002 - lev 2 skely
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45008 - lev 8 skely
Now goblisn will start from 45011 to 45020 with 2 IDs left empty on PURPOSE, cuase thats where NAMED sceletons gona go when I add them at later date.
Some tiem I on purpose leave holes in ids secuences to put into quest/named mobs as proper by type, so all goblins come in single large chunk and not scatered all over the DB =)
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06-26-2008, 09:12 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Added an update 14.0.0 which has some of the suggestions added. Spell sorting will be added next.
Everquest Item Editor and Character Inventory Editor
- 14.0.0 - Changed to search by item/id on main screen. Search by class/slot now on advanced page - These were done via requests
GeorgeS
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06-26-2008, 10:21 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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George there seem to be some problem with version.
It seem that when say copy an item and the search again, it stats showing multiples of the same item (same name and id) even for items that allreday deleted, and tryign to search again keep showing you items that no longer exists
then after so many search clicks, a msg box pops up saying soemthign abotu must refresh, you click that, click search again and whole thing crashes
also - if posible please get rid of "%%" in the search by name menu =)
i mean put them inside the search comand but do not make us type them in if posible =)
also the LONGEST box with explanation text- could be made shorter =)
like "search by name" "search by id"
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06-26-2008, 11:31 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Ok tried to reproduce but not getting this problem.
(1) talk me thru the steps exactly so I can reproduce this
(2) Did this happen in the last vers?
GeorgeS
I'll get rid of the % %
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06-26-2008, 11:41 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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ahh I see what is happening -you adding items to the list WIHOUT clearing it first.
search for netted
click any of netted items
edit item > click copy
search for netted - your list now DOUBLES in size!
and somewhere past that a crush will follow
basicly any time search is run the list should be cleared automaticly
re: version - it is posible i do not have the version JUST before this one, i have the one BEFORE-BEFORE-this one, and it works fine
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06-26-2008, 11:49 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Ok I fixed the problem - list is now cleared and problem goes away.
I just u/l the fixes a min ago.
I will also start adding trevius' single page edit of item.. but keep the current one for now.
GeorgeS
Last edited by GeorgeS; 06-27-2008 at 07:54 AM..
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