hmm ya i saw that while i was doing code. but i did not understand it all saw that it went to 7 but in the code only went to like 3 did not know you added it up.. question is though is it still tied to the player or npc or is it tied to the server or something like that? becuase what im wanting to do is move from one zone to another with player 1 then the npc in zone 1 should read the variable and tell player 2 the zone is in use come back later and then npc 2 in zone 2 should turn off the same variable so that npc 1 will then again let players in without needing to know what npc its reading from or what player got the variable set? because from the code it seems that it always ties it to a player or npc or zone maybe.
the code i have working now just simply sets a variable to the database name and value and then calls it based on the name.. not set to anything npc,player,zone wise.
if the questglobales already do that great but if not thats what i need to know... wasted about 2 days of my time trying to get this to work if it does but hey lol y reinvent the wheel.
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