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  #1  
Old 07-09-2008, 12:06 AM
LordRathgil
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ok but how do you make the cfg files for the server?

I mean I think i could use 0.6.0 dr2 with this though id need to know what database changes id need to make to make it compatible
  #2  
Old 07-09-2008, 12:09 AM
LordRathgil
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let me try a different toon just to make sure, inventory appears empty on this guy not real sure why on that one dunno if theres starting gear for this particular class race combo
  #3  
Old 07-09-2008, 12:11 AM
LordRathgil
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well even still atleast i can get to work on the LJ Content now lol ill just have to remember to close it down every so often when my resources get too used up
  #4  
Old 07-09-2008, 12:21 AM
LordRathgil
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looks like it works thanks though might just be a bandaid on the gunshot wound but i can get some workd done lol
  #5  
Old 07-09-2008, 12:24 AM
Windcatcher
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http://www.savefile.com/files/1655754

Let me know what this one does. This one will defer freeing the textures until the render thread can do it (it queues them up for the render thread to dispose of them). It's risky as it's an architectural change, but it might work (and no, I haven't tested it).
  #6  
Old 07-09-2008, 12:29 AM
LordRathgil
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woot im the guinnea pig lmao
  #7  
Old 07-09-2008, 12:31 AM
LordRathgil
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Looks like it works and a bit faster at loading the zones then 12

Quote:
[ 50.141] Leaving zone for zone ID 801
[ 50.172] Leaving zone for zone ID 801
[ 50.188] Stopping sound buffers
[ 50.188] Stopping game sounds
[ 50.188] Game sounds have been stopped
[ 50.188] Unloading zone
[ 50.188] Despawning mobs
[ 50.188] Removing spawn entities
[ 50.188] Removing doors
[ 50.188] Unloading zone geometry
[ 50.188] ZoneLoader: clearing scene
[ 50.219] ZoneLoader: freeing loaded objects
[ 50.219] ZoneLoader: freeing loaded object big_tree_green
[ 50.219] ZoneLoader: freeing loaded object FEM_ACTORDEF
[ 50.250] ZoneLoader: freeing loaded object GOB_ACTORDEF
[ 50.250] ZoneLoader: freeing loaded object plant1
[ 50.250] ZoneLoader: freeing loaded object stone_bank
[ 50.250] ZoneLoader: freeing loaded object stone_store
[ 50.250] ZoneLoader: freeing loaded object stone_tavern
[ 50.266] ZoneLoader: freeing loaded object wizard_spires
[ 50.266] ZoneLoader: freeing loaded object ZoneGeometry
[ 50.266] ZoneLoader: freeing loaded textures
[ 50.266] ZoneLoader: culling loaded texture list
[ 50.266] ZoneLoader: freeing loaded texture sets list
[ 50.266] Clearing scene
[ 50.266] Zone has been unloaded
[ 50.266] Despawning player
[ 52.281] Connecting to World Server...
[ 52.281] Finished connecting to the world server
[ 52.813] World server opcode: OP_MOTD
[ 52.813] Received OP_SetChatServer: 127.0.0.1,9876,test.Devb,067a79d4
[ 52.813] World server opcode: OP_SetChatServer
[ 53.750] Got OP_ZoneServerInfo
[ 53.750] Disconnecting from the world server
[ 54.750] Connecting to Zone Server...
[ 54.766] Successfully connected to zone server
[ 54.766] World server opcode: OP_ZoneServerInfo
[ 54.797] Got OP_PlayerProfile
[ 54.813] Got OP_ZoneEntry
[ 54.844] New zone: peshara
[ 54.844] Safe coords: 6000.000, 0.000, 0.000
[ 54.844] Underworld Z: -32767.000
[ 54.844] Got OP_SendExpZoneIn: GotSendExpZoneIn = False GotReadyToLoadZoneFile = False
[ 54.844] Sending OP_ClientReady
[ 54.860] Got OP_SendExpZoneIn: GotSendExpZoneIn = True GotReadyToLoadZoneFile = False
[ 54.860] Sending OP_ClientReady
[ 54.860] Got OP_ReadyToLoadZoneFile: GotReadyToLoadZoneFile = False
[ 54.860] Now ready to load zone
[ 54.860] Associating skeleton models
[ 54.969] Got OP_SendExpZoneIn: GotSendExpZoneIn = True GotReadyToLoadZoneFile = True
[ 54.969] Got OP_ReadyToLoadZoneFile: GotReadyToLoadZoneFile = True
[ 54.969] Loading zone from file
[ 55.078] Loading C:\SimpleClient_Release_04-14-08\peshara.XWA
[ 59.656] Texture: Allocated ID = 208
[ 59.672] Texture: Allocated ID = 209
[ 59.688] Texture: Allocated ID = 210
[ 59.688] Texture: Allocated ID = 211
[ 59.703] Texture: Allocated ID = 212
[ 61.828] Finished loading the zone into RAM
[ 61.922] Rendering zone
[ 62.031] Sending OP_ClientReady
  #8  
Old 07-09-2008, 12:37 AM
Windcatcher
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http://www.savefile.com/files/1655777

Gah. That's because I called the wrong routine and so it wasn't even trying to free any textures. Try this one instead.
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