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  #1  
Old 07-09-2008, 08:52 AM
Congdar
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Join Date: Jul 2007
Location: my own little world
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Quote:
Originally Posted by billhumpsalot View Post
...I could only get it to compile under debug and not release?
The release compile only seems to work if you select ReleasePerl in VS2005.
  #2  
Old 07-09-2008, 11:49 AM
billhumpsalot
Fire Beetle
 
Join Date: Dec 2007
Posts: 7
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Ah ok thanks, I still get these warnigs but still compiles ok just the MB size diffrence is weird not sure if it's right or not.

Zone.exe 2.44
World.exe 4.15

This is the list of warnings I get.

LINK : warning LNK4044: unrecognized option '/MANIFESTUAC:level='asInvoker' uiAccess='false''; ignored

c:\eqemu-0.7.0-1118_bots-source\common\socketlib\httpsocket.cpp(113) : warning C4715: 'HTTPSocket::ProcessReceivedData' : not all control paths return a value

I'm not sure if anyone else gets these or if it's normal.
  #3  
Old 07-09-2008, 12:16 PM
Congdar
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Location: my own little world
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I get
2>emusharemem\mmf.cpp(325) : warning C4532: 'return' : jump out of __finally block has undefined behavior during termination handling

1>httpsocket.cpp(113) : warning C4715: 'HTTPSocket::ProcessReceivedData' : not all control paths return a value

but everything seems to work just fine.
  #4  
Old 07-09-2008, 01:44 PM
billhumpsalot
Fire Beetle
 
Join Date: Dec 2007
Posts: 7
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So even if the bot source given says 1110Bots.sln it's still 1118 merged in with it correct?
  #5  
Old 07-09-2008, 02:16 PM
Congdar
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When I make a release, I update the file name... the last release was made by somebody else and they missed that minor detail. It doesn't affect anything.

The reason I haven't made a release in a while is because I am in the middle of revamping the spell lists the bots use and there are so many spells and some of them don't work when cast by the bots and it is taking a long time to do cuz I have to change the code as well as the database when setting up these new spell lists. It will be worth the wait though.
  #6  
Old 07-09-2008, 07:18 PM
billhumpsalot
Fire Beetle
 
Join Date: Dec 2007
Posts: 7
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No rush, your doing an outstanding contribute to the community and the project

I like learning new things, I figure the more I know the more I can do.
  #7  
Old 07-19-2008, 09:04 PM
greggg230
Fire Beetle
 
Join Date: Jun 2008
Location: Vegas
Posts: 17
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I'm writing a pretty significant modification of the bot code. It might be more accurate to call it a re-writing.

I'm writing bots as a sub-class of the Mob class and giving the player a lot more control over their actions through a more comprehensive command system that has the ability to combine series of commands into reusable scripts. I basically want to make it like running multiple characters without having to run multiple clients, and, along the way, add the ability to automate your bots' behaviors quite a bit.

Would others be interested in using this once I get it done? It's fairly complete now, but I need to add a few more things.
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