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  #1  
Old 07-16-2008, 11:06 AM
Sorujan
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Well there I was, googling for an eq emulator and found this site, I read through the forums for a couple hours and came across this, After a couple more hours reading the wiki, I decided to download this client and setup a server and was playing with this client, I have to say AMAZING work to the developer(s) of this. You did a phenomenal job, It looks like a very early alpha to me but never the less outstanding job!

I have been reading through this thread, and felt that Maybe I could put in a couple cp. I think that this program being opensourced would be absolutly wonderful! Though I do understand the concern about cheating if it was, so here are my suggestions...

1) As has already been stated some form of a serverside check of the client version... ClearLogin seems like the best option for that, however doing it in the worldserver wouldnt be difficult either.

2) Make sure the licensing if an stipulates that the Developer / ServerOp Does not have to redistribute the source if they distribute their version of the client binaries.

3) Adding some form of an encryption layer to the packet that will send the version information to the server.

5) Impliment serverside checks on movement( As I understand it the .map files hold the line of sight information which would also have to hold information about walls and structures) E.G. Walking through walls, super speed. things of that nature... Also a serverside check on invisibility and whether or not the client has either a buff in place or the abbility to see invisible.

Now I have some suggestions:

A) Possibly a loading screen ( even just the splasy displayed when the client app first loads?) for zone transfers

B) Right click mouse look?

C)The abbility to say change the name of the client window.

D) Modularized GUI Styles( In other words the abbility to add new ui skins and choose from them(

E)Setting the client up to remember the Window possitions and allow the player to use tell windows and or add new chat windows for the various ingame chat channels

F) Last but certainly not least some eqemu users/devs getting together and getting some flavor of compatiblity with the 0.7.x server builds?

Anywho, those are my suggestions that I think havent been covered by others if so I appoligise for reposting them again.
  #2  
Old 07-17-2008, 09:07 AM
Sorujan
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Would it be possible for someone to explain how to say, change the classes, races, skills and so forth?
  #3  
Old 07-17-2008, 07:37 PM
chuckltn73
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Did you change the serverversions.ini file, it seems to hold the opcodes and text as well now?
  #4  
Old 07-17-2008, 09:20 PM
chuckltn73
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Ok so I made a zone in OZ 8.3 exported to xwa bsp tree and the client crashes whne i load in and walk around a bit I sent you a PM with the log from sc. Im wondering if 8.3 isnt compatible with sc? Or perhaps i should use octree?
  #5  
Old 07-17-2008, 11:51 PM
Sorujan
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Dont suppose we can get an update on whether or not sc source is going to be released?

Or some ETA on a new bugfix release or new release in general?
  #6  
Old 07-18-2008, 12:22 AM
Sorujan
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I've had the same issue with custom zones, I'm still not entirely certain what is causing this, but I am investigating
  #7  
Old 07-18-2008, 12:57 AM
Sorujan
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UPDATE was my mistake with the zones, there is still a bit of an inconsistant problem with them but I cant consistantly reproduce it so I cant really post much detail about it
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