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Old 07-28-2008, 10:11 PM
BloOper
Fire Beetle
 
Join Date: Jul 2008
Location: in a country
Posts: 10
Default ideas I've had for quest based advancement...

The idea I'm having is to make the game involve more quests, quests to gain experience and to advance the player to different zones, I want to make different teirs of quests--single, duo-able and group. in the first stages of the game I want to make it mostly single, but once the player reaches level 20, I'll have the quests become a little more dificult.

I want to make it so the "Light" races--human, elves, gnomes etc start in one zone and work their way out--until I can get then hang of creating quests and the story line. Then I'll have them all start in a home City / Village.
(I'll have to learn how to use the zone editor as well.)

As far as understanding how databases and web-hosting goes, and programming for that matter. I am a quick learner and I have been known to dabble in that a bit (I'm an IT Systems Speciallist / Systems Engineer)
I'm currently schemming a plan to create an item editor / spell editor. Dont get me wrong I like what other people have done, I just think I maybe able to take what they have done to a whole new level. I'll have to spend some time learning how the database interacts, and whats what. But like you said over time that will come.

It would be nice if the spells could be fed to the database, and then pushed ot the clients, so if a spell is updated on the server the clients all get the new spell set.

One last quest about importing the 13th floor items--how do you do it? whats the format?

I'll edit more on this later, Im just rambling on right now...


Regards,
BloOper
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  #2  
Old 07-30-2008, 10:12 PM
BloOper
Fire Beetle
 
Join Date: Jul 2008
Location: in a country
Posts: 10
Default

Quote:
Originally Posted by BloOper View Post
One last quest about importing the 13th floor items--how do you do it? whats the format?
Ment for this to say One last question about importing the 13th floor items updates? any clarification?
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