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  #1  
Old 08-11-2008, 03:05 AM
KLS
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Got this one issue fixed but also have to deal with...

Players invited to a group wont learn members that are out of the zone and the members out of the zone wont get member updates. Some serious group de-sync issues that I need to fix as well, person who implemented this system didn't think this all out. -.-
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  #2  
Old 08-12-2008, 11:44 AM
So_1337
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Join Date: May 2006
Location: Cincinnati, OH
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Yup, seems there are still kinks, but just tested the new build and it's a huge improvement =)

If you need any help testing this, please let me know. I'm of the understanding that you do a lot of your testing and work on your private server, and that you might not have a population at hand to test a few of the variables involved. We're more than willing to help out, just give us the scenarios you'd like tested. I'll /log everything.
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  #3  
Old 08-12-2008, 03:29 PM
KLS
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Just need people to identify problems with how groups work.
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  #4  
Old 08-12-2008, 03:55 PM
So_1337
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It sounded like you'd already identified a few of them. Here's one we tried, though:

I formed a group with player A in one zone.

Zoned to another zone and invited players B and C while player A stayed behind.

Players B and C could speak in group (a huge improvement), but player A's chat would sometimes come through and sometimes not.

After player B zoned (we're now spread across three different zones), player B could see his chat go to group, but the group couldn't see it.

Again, though, it sounds like you already have a pretty good idea of some of the problems, and I'm pretty sure this falls within the realm of what you'd described above. ("Players invited to a group wont learn members that are out of the zone and the members out of the zone wont get member updates.")
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  #5  
Old 08-12-2008, 05:27 PM
KLS
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Basically this problem has to also do with poor implementation, if the group member isn't found then send a message to their name via world... but we wont have their name unless we've previously been in the same zone. Just silly the person who did these initially did not think this stuff through at all.
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  #6  
Old 08-13-2008, 01:42 PM
Angelox
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Join Date: May 2006
Location: filler
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A long time ago, when i first started out on Everquest Live, the groups help up even when the player went LD . Server would actually wait 10-15 mins before giving up on the LD player (I Imagine it was a way to keep a group together on zoning, even if the player went LD).
Sony nerfed this because there was some sort of exploit some players figured out.
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  #7  
Old 08-13-2008, 05:09 PM
KLS
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Some more group changes inc; hopefully they work close to perfectly after the next update.
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