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Development::Bots Forum for bots. |

08-12-2008, 02:18 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Hehehe, ooops.
Your necromancer spell list includes fear spells, I noticed...I had a necro fear cause a train in Nurga. Could I suggest removing the fear spells?
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08-12-2008, 02:40 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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well, the darkness(snare) spell is also in there... should be helpful with the fear spell.
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08-12-2008, 09:45 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Alright, I'm not sure if it is intentional, but my level 54 druid is drawing a tonne of agro (not like the enchanter, but they're chain casting something that is causing them to die, constantly). Bug in the spell list, or working as intended?
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08-13-2008, 09:46 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I haven't uploaded my Druid spell lists to The Realm yet, even though I completed them, so you're still using the npc spell lists for the Druid and some of the other casting classes. I'll try and get them up real soon.
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08-13-2008, 01:55 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Actually, it seems to me that the problem is because the Warrior won't taunt undead mobs. Admittedly I've only tested that in Veksar, but the warrior spams taunting messages when we kill live mobs, but as soon as we start doing dead ones, no taunt messages.
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08-13-2008, 05:33 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Question: How hard would it be to add a
#bot track [Target] --- Target bot, if druid or ranger, gives a list of all mobs on track radius.
#bot track (mob) [target] --- Bot turns to face (or even better, runs towards) tracked mob.
command?
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08-14-2008, 01:00 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Question: How hard would it be to add a
#bot track [Target] --- Target bot, if druid or ranger, gives a list of all mobs on track radius.
#bot track (mob) [target] --- Bot turns to face (or even better, runs towards) tracked mob.
command?
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Not super easy, but i'll put it on my list of future bot commands.
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08-21-2008, 09:09 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Ikeren
Actually, it seems to me that the problem is because the Warrior won't taunt undead mobs. Admittedly I've only tested that in Veksar, but the warrior spams taunting messages when we kill live mobs, but as soon as we start doing dead ones, no taunt messages.
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That's correct, warrior does not taunt undead
But this will fix the Warrior Bot to taunt undead;
In special_attacks.cpp at around line 1010;
Code:
#ifdef EQBOTS
//franck-add: EQoffline. Warrior bots must taunt the target.
if(IsBot() && (GetClass() == WARRIOR) && target->IsNPC() && (target->GetBodyType() && BT_Undead) && taunt_time) {
this->Say("Taunting %s", target->GetCleanName());
Taunt(target->CastToNPC(), false);
}
#endif //EQBOTS
What's in red is what was changed (used to be !=).
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08-22-2008, 08:59 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Angelox
That's correct, warrior does not taunt undead
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I've already fixed this, it will be in my next release when I'm done with the new spell lists.
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08-21-2008, 08:02 AM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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How do I go about setting this up on my server? I have the current release and the database tables seem to be there, but I can't use any bot commands, is there a variable I need to add?
I have to say that this project is amazing! I have allways wanted to build a more solo friendly version of EQ and I've been using perl to do most of it. All we need to do now is add some random back and fourth /ooc chat from npc's and we'll be set 
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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08-21-2008, 09:32 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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There's a release thread next to this one that has the latest available version. You could use that version or merge the #ifdef EQBOTS sections into the current source and rebuild if you like.
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08-21-2008, 11:44 AM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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Oh I saw that, but I thought these were part of the release now? and I have the latest.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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