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  #1  
Old 08-19-2008, 10:48 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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Here's the RAFB URL to the script. You'll notice I placed a quest::emote in the EVENT_ENTERZONE and in the first faction check under the "check" timer. When I enter a zone, I receive the first emote (which tells me it makes it past the point of triggering the timer), but not the second one. By the way, the script no longer crashes the zone. But neither does it cast the buff on my character (char has 1000 faction with FactionA).
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  #2  
Old 08-20-2008, 11:06 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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I just reread Striat's original post. So this player.pl is supposed to go in the templates folder?
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  #3  
Old 08-21-2008, 11:51 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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Also . . .
Quote:
Edited--Since you mentioned you haven't really used quest globals, you'd need to have the hand in trigger the "flag". So in your king script when a player turns in the item, you would need to do like a quest::setglobal("kingdomfaction","FactionA",7,"F" ) in your event turn-in where FactionA is the value of the variable (just that it is defined) and 7 is for all players for the variable named kingdomfaction.
Is "FactionA" in the function above a reference to the faction number, or is it rather the name I have assigned to the faction in the faction-check script?
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