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  #1  
Old 08-21-2008, 03:51 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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Update, Getting Closer, GuildMaster Still Poking me

ok, so I copied the Tome of Defensive Discipline to another new item.

I Figured out the how the classes column works, it's pretty cleaver and it's based on .. Binary!

Value= 1 | Binary that's 00000001 Position 1 is 1, Warrior is Class 1
Value= 16 | Binary that's 00010000 Position 5 is 1, Shadownight is Class 5
Value=17 | Binary that 00010001 Position 1 and 5 ergo Shad/War

To be sure I set the classes value to 65535 (all classes)

I updated my spells_us.txt file To Reflect Pal(1) (yes im testing giving disc at level 1) *** this is purely cosmetic

The Tome carries ScrollEffect 4499 (which I interpret to Spell 4499)

So I opened up table Spell 4499 and Set Column Class_3 to 1 Class_1 = Warr and that value is 55 (when wars got def) Class_2 is clearic that value is 255, No Def for Clerics! and as I said I changed class_3 to 1 Paladin Disc at 1!

I couldnt find any other ties to character classes but my Guildmaster says
your class cannot learn this.

So like Hay said it's buried in the source code, or the scroll effect 4499 has it's own constraints but there is no scroll table, so Im pretty sure it's linked to the spell.

Unless someone solves this before I give up, my next try is to create a new disc, using holyforge as the template, but setting the same spell id .. we'll seee!
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  #2  
Old 08-21-2008, 04:34 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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For a list of skills, refer to the Wiki: Skill List.

And for just a lot of useful lists in general: EQLists.

Going back to read the rest now, only got to where you were talking about Parry about skill #17, and thought I'd show you where to find the information =)
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  #3  
Old 08-21-2008, 07:40 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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If you want to edit the classes that can use a spell, you will want to use the Ailia/Bleh spell editor tool from the tools section of the forums. It is pretty simple to use. Just install it into whatever directory you want and put your spells_us.txt in that same directory. Then, once you edit and save the changes, just copy the spell file back into your server directory. You probably want to keep a backup of your spell files just in case there are issues with the change.
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  #4  
Old 08-22-2008, 08:06 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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Trev, and others,

Yes thanks I read a lot more of the wiki today. I also downloaded Bleh spell editor, And yes it works great.

I changed direction on the discipline route, I copied the shrunken goblin skull earring and gave it click_effect 4499

Then I edited spell4499 to be available to Pal 1. That seems to work except when I click on the item I get "you assume a defensive stance" but the very next tick the effect fades.

Im thinking this has someting to do with the duration formula, but I've not gone that far yet. Maybe if I leveled to 55 it would work correctly. So now that I know how to make/edit items I'm going to go back and see how to get the paladin class to actually know the discipline.

Im thinking that is probably buried in code, but since all the melee classes have disciplines the code should be similar in some fashion.

On the actual item 66403 one column is MeleeLearnSkill does anyknow know what that might correspond to? Maybe there is another table that has the skills and who can have them.

Guesswork Now: Each Guildmaster can teach any of the dicplines. When I handed the Paladin GM the Defensive tome he told me I couldnt learn the skill. The client didn't crash, so I infer there he did some sort of lookup, and gave me the big no.

So has anyone located another section of the database pertaining to Disciplines?

Thanks
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  #5  
Old 04-04-2010, 01:00 AM
ArkR
Fire Beetle
 
Join Date: Mar 2010
Posts: 15
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Never saw a final followup but this thread helped me do what poster asked about:
I wanted to give Shadowknight and Paladin Defensive and Evasive Disciplines. Class numbering: Warrior=1, Paladin=3, Shadowknight=5. For the classes field in items this is indeed binary, change it from 1 (warrior only) to binary 10101=21. Then modify spells_new to modify the spells for Defensive Discipline and Evasive Discipline to have the same value in the classes3 and classes5 fields as the classes1 field. This sets the levels knights can get the applicable disciplines. Then export spells_new using Georges EQ_spell_importer, then make a backup of your spells_us.txt, then rename spells_useNEW.txt to spells_us.txt. Final step is to copy the modified spells_us.txt to your everquest client directory (may want to back that one up as well). Pally and Shadowknight can now buy tomes from warrior tome vendor and hand them into their own Guildmaster to learn the tome. You do get the "i don't need this" text coming from the quests file but the discipline gets learned and book consumed. The book has the appropriate classes description as well. After learning the tome you must log out then back in to get the combat ability to show up. The combat abilities give appropriate descriptions, timers work and endurance drains appropriately. Parsing on a giant in Great Divide the abilities seem to be working as intended. If Sony had made a change like this on live years ago they would still be getting my money. Have fun!
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