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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
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Old 08-24-2008, 11:14 PM
mcaden
Fire Beetle
 
Join Date: Aug 2008
Location: China
Posts: 6
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I'm single-core, and actual zoning is extremely fast, like I said, roughly 5-10 seconds (related to disk-seeks I assume, of which there really hasn't been a speed increase - motors still topping out most of the time at 7600 RPM(? - may be slightly off...this is top-of-my-head)). It's just a few minutes wait where it does absolutely nothing that gets me.

Lately I've been playing on a server that hasn't had more than ~7 people on when I am so it probably is that the zone is sleeping.

There has to be a better way of putting zones to sleep/waking them up, otherwise how could a server 10 years ago survive with thousands of players online. My desktop atm is loads more powerful than anything from 10 years ago when EQ first came out and these dedicated servers are much more than my computer which hasn't been upgraded in 2 years (AMD Athlon 3200+ 64-bit with 2 gig DDR RAM running dual-channel and a nVidia 7600GT).

I think EQEmu has done an awesome job of emulating EQ, I just feel that it should be able to support more players, and more zones up. I'm seeing things like if players are AE'ing it'll bring a zone down. This means to me that the zone code needs to be drastically reworked. While it's not necessarily a good idea - servers *SHOULD* be able to run with every zone going at the same time.

If I get a chance I'll take a look at it. I start work back up in about 2 weeks, in-laws are coming to visit, I have a 1-week-old baby that screws up my sleep, and I'm working on another video game project soo...it may be a few days. :P I do also realize that the reality of the code is probably VERY different than what's in my head, so it may not be a simple restructure of the code but an entirely new Emu.
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