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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |

08-27-2008, 11:23 AM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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You can use a PHP Telnet script to get that information. However you will need telnet functions turned on the eq server.
If you are familiar with PHP scripting I will post a section of code for you to use. However you will need to edit the code for what suites you. If you are not familiar with PHP I would try and find someone that is.
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08-27-2008, 11:28 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thanks for the reply, I am working on learning php, and currently have a basic understanding of it. I would not mind checking out the code and seeing if I can make sense of it.
To turn on the telnet function I just edit the server's xml file correct?
Thanks.
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08-27-2008, 12:23 PM
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Sarnak
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Join Date: Aug 2008
Location: usa
Posts: 43
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i would be interested in the php code also, if it's not too much trouble that is =).
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08-27-2008, 04:58 PM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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This is a partial code from my new EQ Editor release fixing to come out. This is built in a class, have fun. Feel free to ask questions.
Also some of the telnet code I copied from someone else, I have changed most of it but the majority is still intact.
PHP Code:
class telnet {
// Variables
var $message = array();
var $connection;
// Connects to the World Telnet Server
function connect(){
global $cfg;
// Open Socket Connection
$this->connection = fsockopen($cfg['telnet']['address'], $cfg['telnet']['port']);
if(!$this->connection){
$this->message[] = "Error connecting to World Telnet Server";
return false;
}else{
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_USR'])));
usleep(125000);
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_PWD'])));
usleep(125000);
return true;
}
}
// Close the Telnet Connection
function close(){
fclose($this->connection);
}
// Server Uptime
function uptime(){
fputs ($this->connection, "uptime\r");
usleep(125000);
while (!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("Uptime", $ret)) {
$ret = str_replace("$user", "", $ret);
return str_replace(">", "", $ret);
break;
}
}
}
// Zone Status
function zonestatus($zone=''){
fputs ($this->connection, sprintf("zonestatus %s\r", $zone));
usleep(125000);
while(!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("$Server:", $ret)){
echo "$ret \n <br>";
}
if(ereg("avail", $ret)){
echo "$ret \n <br>";
break;
}
}
}
// Kick Character from World Server
function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(4);
fputs($this->connection, sprintf("kick %s\r", $character));
$this->message[] = "Character has been kicked from server";
sleep(1);
}
// Send Character a Tell
function tell($character, $message){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(1);
$this->message[] = sprintf("Message Sent to Character: %s", $character);
}
// Send Server a OOC Message
function ooc($message){
fputs($this->connection, sprintf("ooc %s\r", $message));
sleep(1);
$this->message[] = "Message sent to OOC";
}
// Broadcast Message Server Wide
function broadcast($message){
fputs($this->connection, sprintf("broadcast %s\r", $message));
sleep(1);
$this->message[] = "Broadcast Message Sent to World Server";
}
// Who/Who All
function whoall($who=''){
fputs ($this->connection, sprintf("who%s\r", $who));
usleep(125000);
while (!feof($this->connection)) {
$ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){
$ret[++$x] = $ret_tmp;
}
if(ereg("online", $ret_tmp)){
break;
}
}
// Process each line of the returned results
foreach ($ret as $key => $value) {
// Original Return
$players[$key]['original'] = $value;
// GM Status
if (preg_match("/\*.*\*/", $value, $matches)) {
$players[$key]['GM'] = trim($matches[0], "* ");
}
// Role/Anon, Level & Class
if (preg_match("/\[.*\]/", $value, $matches)) {
$tmp = explode(" ", trim($matches[0], "[] "));
if (!is_numeric($tmp[0])) {
$players[$key]['Visible'] = $tmp[0];
$players[$key]['Level'] = $tmp[1];
$players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " ");
} else {
$players[$key]['Level'] = $tmp[0];
$players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " ");
}
}
// Character's Name
if(preg_match("/\].*\(/", $value, $matches)){
$players[$key]['Name'] = trim($matches[0], "] (");
}
// Race
if(preg_match("/\(.*\)/", $value, $matches)){
$players[$key]['Race'] = trim($matches[0], "( )");
}
// Zone
if(preg_match("/zone:.*AccID:/", $value, $matches)){
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
}
// Account ID
if(preg_match("/AccID:.*AccName:/", $value, $matches)){
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
}
// Account Name
if(preg_match("/AccName:.*LSID:/", $value, $matches)){
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
}
// Login Server ID
if(preg_match("/LSID:.*Status:/", $value, $matches)){
$players[$key]['LSID'] = substr($matches[0], 6, -8);
}
// Status
if(preg_match("/Status:.*/", $value, $matches)){
$players[$key]['Status'] = substr($matches[0], 8, 3);
}
}
// Return Player Array
return $players;
}
}
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08-29-2008, 08:55 AM
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Discordant
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Join Date: Apr 2006
Posts: 374
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Thanks for posting the code, seems I just get a blank page though when I load it. Currently the only things I changed were I added the php code tags, and I changed the 'address' to my eqemu server's local IP address and 'port' to '9000'. I enabled telnet in the eqemu xml config file and restarted the server. When I telnet to the server using a command prompt in windows I am able to connect and issue commands like status and who all.
I must be missing something... any ideas?
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08-29-2008, 06:58 PM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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Yea, LOTS....
This is a php class that you must call and then call each function you want performed, also you need to input your username/password.
Replace
$this->connection = fsockopen($cfg['telnet']['address'], $cfg['telnet']['port']);
with
$this->connection = fsockopen('your server ip address', 9000);
9000 is the default port, change it to match what your server's is.
Also change
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_USR'])));
and
fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_PWD'])));
and replace the
unserialize($_SESSION'EQ_EDT_USR']) and unserialize($_SESSION['EQ_EDT_PWD'])
with your EQ EMU Username and Password.. This checks the account table in the database. Make sure your username and password is like this:
fputs($this->connection, sprintf("%s\r", 'username'));
fputs($this->connection, sprintf("%s\r", 'password'));
After that you need to call the class and then the functions below the script.
Example:
PHP Code:
<?php
class telnet {
// Variables
var $message = array();
var $connection;
// Connects to the World Telnet Server
function connect(){
global $cfg;
// Open Socket Connection
$this->connection = fsockopen('127.0.0.1', 9000);
if(!$this->connection){
$this->message[] = "Error connecting to World Telnet Server";
return false;
}else{
fputs($this->connection, sprintf("%s\r", 'username'));
usleep(125000);
fputs($this->connection, sprintf("%s\r", 'password'));
usleep(125000);
return true;
}
}
// Close the Telnet Connection
function close(){
fclose($this->connection);
}
// Server Uptime
function uptime(){
fputs ($this->connection, "uptime\r");
usleep(125000);
while (!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("Uptime", $ret)) {
$ret = str_replace("$user", "", $ret);
return str_replace(">", "", $ret);
break;
}
}
}
// Zone Status
function zonestatus($zone=''){
fputs ($this->connection, sprintf("zonestatus %s\r", $zone));
usleep(125000);
while(!feof($this->connection)){
$ret = fgets($this->connection);
if (ereg("$Server:", $ret)){
echo "$ret \n <br>";
}
if(ereg("avail", $ret)){
echo "$ret \n <br>";
break;
}
}
}
// Kick Character from World Server
function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(4);
fputs($this->connection, sprintf("kick %s\r", $character));
$this->message[] = "Character has been kicked from server";
sleep(1);
}
// Send Character a Tell
function tell($character, $message){
fputs($this->connection, sprintf("tell %s %s\r", $character, $message));
sleep(1);
$this->message[] = sprintf("Message Sent to Character: %s", $character);
}
// Send Server a OOC Message
function ooc($message){
fputs($this->connection, sprintf("ooc %s\r", $message));
sleep(1);
$this->message[] = "Message sent to OOC";
}
// Broadcast Message Server Wide
function broadcast($message){
fputs($this->connection, sprintf("broadcast %s\r", $message));
sleep(1);
$this->message[] = "Broadcast Message Sent to World Server";
}
// Who/Who All
function whoall($who=''){
fputs ($this->connection, sprintf("who%s\r", $who));
usleep(125000);
while (!feof($this->connection)) {
$ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){
$ret[++$x] = $ret_tmp;
}
if(ereg("online", $ret_tmp)){
break;
}
}
// Process each line of the returned results
foreach ($ret as $key => $value) {
// Original Return
$players[$key]['original'] = $value;
// GM Status
if (preg_match("/\*.*\*/", $value, $matches)) {
$players[$key]['GM'] = trim($matches[0], "* ");
}
// Role/Anon, Level & Class
if (preg_match("/\[.*\]/", $value, $matches)) {
$tmp = explode(" ", trim($matches[0], "[] "));
if (!is_numeric($tmp[0])) {
$players[$key]['Visible'] = $tmp[0];
$players[$key]['Level'] = $tmp[1];
$players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " ");
} else {
$players[$key]['Level'] = $tmp[0];
$players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " ");
}
}
// Character's Name
if(preg_match("/\].*\(/", $value, $matches)){
$players[$key]['Name'] = trim($matches[0], "] (");
}
// Race
if(preg_match("/\(.*\)/", $value, $matches)){
$players[$key]['Race'] = trim($matches[0], "( )");
}
// Zone
if(preg_match("/zone:.*AccID:/", $value, $matches)){
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
}
// Account ID
if(preg_match("/AccID:.*AccName:/", $value, $matches)){
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
}
// Account Name
if(preg_match("/AccName:.*LSID:/", $value, $matches)){
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
}
// Login Server ID
if(preg_match("/LSID:.*Status:/", $value, $matches)){
$players[$key]['LSID'] = substr($matches[0], 6, -8);
}
// Status
if(preg_match("/Status:.*/", $value, $matches)){
$players[$key]['Status'] = substr($matches[0], 8, 3);
}
}
// Return Player Array
return $players;
}
}
$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from your GM Please sign out NOW!');
$telnet->close();
?>
or you can call more than 1 function before the session is closed.
PHP Code:
$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from your GM Please sign out NOW!');
$telnet->kick('icantplayeq', 'I DONT LIKE YOU SO IM KICKING YOU');
$telnet->close();
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09-04-2008, 12:02 PM
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Discordant
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Join Date: Apr 2006
Posts: 374
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I made all the edits that you suggested and still end up with a blank page.
Here is my page called index.php
PHP Code:
<?php class telnet {
// Variables var $message = array(); var $connection;
// Connects to the World Telnet Server function connect(){ global $cfg; // Open Socket Connection $this->connection = fsockopen('192.168.2.6', 9000);
if(!$this->connection){ $this->message[] = "Error connecting to World Telnet Server"; return false; }else{ fputs($this->connection, sprintf("%s\r", 'my-user-name')); usleep(125000); fputs($this->connection, sprintf("%s\r", 'my-password')); usleep(125000); return true; } } // Close the Telnet Connection function close(){ fclose($this->connection); } // Server Uptime function uptime(){ fputs ($this->connection, "uptime\r"); usleep(125000); while (!feof($this->connection)){ $ret = fgets($this->connection); if (ereg("Uptime", $ret)) { $ret = str_replace("$user", "", $ret); return str_replace(">", "", $ret); break; } } } // Zone Status function zonestatus($zone=''){ fputs ($this->connection, sprintf("zonestatus %s\r", $zone)); usleep(125000); while(!feof($this->connection)){ $ret = fgets($this->connection); if (ereg("$Server:", $ret)){ echo "$ret \n <br>"; } if(ereg("avail", $ret)){ echo "$ret \n <br>"; break; } } } // Kick Character from World Server function kick($character, $message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){ fputs($this->connection, sprintf("tell %s %s\r", $character, $message)); sleep(4); fputs($this->connection, sprintf("kick %s\r", $character)); $this->message[] = "Character has been kicked from server"; sleep(1); } // Send Character a Tell function tell($character, $message){ fputs($this->connection, sprintf("tell %s %s\r", $character, $message)); sleep(1); $this->message[] = sprintf("Message Sent to Character: %s", $character); } // Send Server a OOC Message function ooc($message){ fputs($this->connection, sprintf("ooc %s\r", $message)); sleep(1); $this->message[] = "Message sent to OOC"; } // Broadcast Message Server Wide function broadcast($message){ fputs($this->connection, sprintf("broadcast %s\r", $message)); sleep(1); $this->message[] = "Broadcast Message Sent to World Server"; } // Who/Who All function whoall($who=''){ fputs ($this->connection, sprintf("who%s\r", $who)); usleep(125000);
while (!feof($this->connection)) { $ret_tmp = fgets($this->connection);
if(ereg("zone", $ret_tmp)){ $ret[++$x] = $ret_tmp; } if(ereg("online", $ret_tmp)){ break; } }
// Process each line of the returned results foreach ($ret as $key => $value) { // Original Return $players[$key]['original'] = $value;
// GM Status if (preg_match("/\*.*\*/", $value, $matches)) { $players[$key]['GM'] = trim($matches[0], "* "); } // Role/Anon, Level & Class if (preg_match("/\[.*\]/", $value, $matches)) { $tmp = explode(" ", trim($matches[0], "[] ")); if (!is_numeric($tmp[0])) { $players[$key]['Visible'] = $tmp[0]; $players[$key]['Level'] = $tmp[1]; $players[$key]['Class'] = rtrim($tmp[2] . " " . $tmp[3], " "); } else { $players[$key]['Level'] = $tmp[0]; $players[$key]['Class'] = rtrim($tmp[1] . " " . $tmp[2], " "); } } // Character's Name if(preg_match("/\].*\(/", $value, $matches)){ $players[$key]['Name'] = trim($matches[0], "] ("); } // Race if(preg_match("/\(.*\)/", $value, $matches)){ $players[$key]['Race'] = trim($matches[0], "( )"); } // Zone if(preg_match("/zone:.*AccID:/", $value, $matches)){ $players[$key]['ZoneLong'] = substr($matches[0], 6, -7); } // Account ID if(preg_match("/AccID:.*AccName:/", $value, $matches)){ $players[$key]['AcctID'] = substr($matches[0], 7, -9); } // Account Name if(preg_match("/AccName:.*LSID:/", $value, $matches)){ $players[$key]['AcctName'] = substr($matches[0], 9, -6); } // Login Server ID if(preg_match("/LSID:.*Status:/", $value, $matches)){ $players[$key]['LSID'] = substr($matches[0], 6, -8); } // Status if(preg_match("/Status:.*/", $value, $matches)){ $players[$key]['Status'] = substr($matches[0], 8, 3); } } // Return Player Array return $players; }
}
$telnet = new telnet; $telnet->connect(); $telnet->broadcast('This is a test message from the GM Please sign out NOW!'); $telnet->close(); ?>
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