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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 08-30-2008, 06:00 PM
steve
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Join Date: Jan 2002
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A long time ago on Live, any class used to be able to have any skill. I remember having Track and Lay Hands as a Monk. There were issues with it though, and it was decided to disable the ability to give out other class skills.

It can be overrided now with AAs though, as demonstrated with the Forage skill being available to all classes... Forage uses the actual skill button Forage and not just the AA hotkey. Maybe there's a way around it with a custom AA?
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  #2  
Old 08-30-2008, 07:54 PM
laxative
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I will look into the AA method I hadn't thought of that.

The problem I can see already is AA's are almost all linked to spell like abilities.
Most of the AA's have a spell or scroll effect linked to them.

But having lay hands on the monk would mean it was definately overriding the client, do you think this was before or AFTER the titanium release client?

If it was done after the titanium release then we might have something to work with, but done before titanium probably means the reverted the code back on the client.

Interesting point though I will check it out.
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  #3  
Old 08-31-2008, 10:11 PM
steve
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Lay Hands & Track on the Monk was back before even Velious UI. I have no idea if it's worked since then. The Forage AA links to the Forage skill, so maybe you can make a 'LoH' AA that links to the Lay Hands spell?
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  #4  
Old 09-02-2008, 02:32 PM
laxative
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Steve,

Thanks again for the input. Since the Emu uses the Titanium release client, I would be almost sure the client executable no longer allows it.

In fact there is another thread somewhere around here where someone mentions the "effect wearing off the next tick" and that's kind of where I'm getting stuck.

I can make a custom item that has the warrior defensive as an "effect". I then change the spell "defensive_discipline" to be available to the paladin at level 1. What happens is, the effect fires, my client issues the "you assume a defensive fighting style" then the very next tick it wears off, and I even get the message. I can only assume that my client making a check and saying... hey you can't use defensive... BZZZZT.

I'm hoping there is a duration check, or even something that's causing the effect to wear off due to level, but I think it's going to on the client.

Oh well, here's hoping the client source leaks out someday... we can hope.

Laxa
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