Quote:
	
	
		| 
					Originally Posted by Neiv  GAH! How could I have missed that? I'll try the script again and see if it works. Does the watcher script look okay to you, Angelox? | 
	
 Looks good, but you never know tell you try; put a lot of quest shouts in there so you know where it gets hung up, my buddy Qadar came up with this type de-bugger which I think is very cool (notice the quest global variable $debugpl2);
	Code:
	sub EVENT_WAYPOINT {
## In Butcher > Oot ########################### In Butcher > Oot ###########
if (($skiffa==0.5) && ($skiffa < 40)){
 if($debugpl2==1){quest::shout ("Zoneing in From the timorous, setting 1");}
 quest::delglobal("skiffa");
 quest::setglobal("skiffa",1,7,"F");
 $skiffa=undef;}
elsif (($skiffa==1) && ($skiffa < 40)){
 if($debugpl2==1) {quest::shout ("setting 2");}
 quest::delglobal("skiffa");
 quest::setglobal("skiffa",2,7,"F");
 $skiffa=undef;}
elsif (($skiffa==2) && ($skiffa < 40)){
 if($debugpl2==1) {quest::shout ("setting 3");}
 quest::delglobal("skiffa");
 quest::setglobal("skiffa",3,7,"F");
 $skiffa=undef;}
elsif (($skiffa==3) && ($skiffa < 40)){
 if($debugpl2==1) {quest::shout ("setting 4");}
 quest::delglobal("skiffa");
------------Snipped--------------
 set  global '$debugpl2' to 1 and it shouts, set to 0 and it doesn't. So now you can track and debug anywhere your script gets hung up.