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  #1  
Old 09-22-2008, 02:03 PM
renoofturks1
Sarnak
 
Join Date: Jan 2008
Posts: 60
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Quote:
thank you for replying renoofturks1!

I just want to point out that you should not realy try to keep up with live, since we simply do not have any access to future/curent content anyway , specialy since Aniversary edition will not be supported by eqemu due to its unavalability on market.

So a simple scaling feature will work fine.

Also, could I request that you also include a RULE to TURN OFF damage bonus complitly? A kind of fail safe if it starts behave badly past lev 80, or 100 or 150 or whatever. At least this way weapons gona stay vanila.

thank you =)

PS: As i staed before damage bonus was a complitly useless feature to begin with, the soe should have simply upped the ratios on all 2handers compared to 1handers and be done with it, and this is the kind of balancing I am using on my server
Sorry, the keep to live thing is a side effect of working on PEQ a few years

As for the proper scaling, I have never had a toon over 65 on EQEmu, Does the weapon show the damage bonus as continuing to scale beyond level 80? If so, all the information we would need to extend it into the higher levels is right in front of us.

As for my previous formula, it won't break anything beyond level 80, it is only in-accurate under level 50. I can't say if it is scaling improperly above level 80 because I have no idea what properly scaling would be
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  #2  
Old 09-22-2008, 03:34 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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Cantus, renoofturks1 - Thank you guys for replying =)

My only concern to avoid an issue when weapons till 80 would have a dmg bonus and past 80 it sudenly becomes zero (or starts going backwords or become negative or whatever +) resulting in pre 80 players doing more dps than past 80 with same weapons.

If dmg bonus gona scale up using same formula or even stay the same - all fine by me , as long as it does not become chaotic from level to level =)

Thanks again!
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  #3  
Old 09-22-2008, 04:19 PM
renoofturks1
Sarnak
 
Join Date: Jan 2008
Posts: 60
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If dmg bonus gona scale up using same formula or even stay the same - all fine by me , as long as it does not become chaotic from level to level =)
This system, using the look-up table's, attains exactly that, post 80, it just stops going up, it doesn't decrease, it merely stays constant from 80+
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  #4  
Old 09-22-2008, 04:36 PM
ChaosSlayer
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Join Date: May 2007
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Quote:
Originally Posted by renoofturks1 View Post
This system, using the look-up table's, attains exactly that, post 80, it just stops going up, it doesn't decrease, it merely stays constant from 80+
good =)

The only thing I could ask if you would add Rule: Damage Bonus on/off - so we can have an option to play with DPS only governed by natural weapon stats.

Thanks =)
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